MyGUI
3.2.0
Main Page
Related Pages
Namespaces
Data Structures
Files
Examples
File List
Globals
MyGUIEngine
include
MyGUI_ISubWidget.h
Go to the documentation of this file.
1
6
/*
7
This file is part of MyGUI.
8
9
MyGUI is free software: you can redistribute it and/or modify
10
it under the terms of the GNU Lesser General Public License as published by
11
the Free Software Foundation, either version 3 of the License, or
12
(at your option) any later version.
13
14
MyGUI is distributed in the hope that it will be useful,
15
but WITHOUT ANY WARRANTY; without even the implied warranty of
16
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17
GNU Lesser General Public License for more details.
18
19
You should have received a copy of the GNU Lesser General Public License
20
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
21
*/
22
#ifndef __MYGUI_I_SUB_WIDGET_H__
23
#define __MYGUI_I_SUB_WIDGET_H__
24
25
#include "
MyGUI_Prerequest.h
"
26
#include "
MyGUI_ICroppedRectangle.h
"
27
#include "
MyGUI_ILayerNode.h
"
28
#include "
MyGUI_Types.h
"
29
#include "
MyGUI_IRenderTarget.h
"
30
#include "
MyGUI_IStateInfo.h
"
31
#include "
MyGUI_IObject.h
"
32
33
namespace
MyGUI
34
{
35
36
class
ISubWidget
;
37
typedef
std::vector<ISubWidget*>
VectorSubWidget
;
38
39
class
MYGUI_EXPORT
ISubWidget
:
40
public
ICroppedRectangle
,
41
public
IObject
42
{
43
MYGUI_RTTI_DERIVED
(
ISubWidget
)
44
45
public:
46
ISubWidget
() : mVisible(true) { }
47
virtual
~ISubWidget
() { }
48
49
virtual
void
createDrawItem(
ITexture
* _texture,
ILayerNode
* _node) = 0;
50
virtual
void
destroyDrawItem() = 0;
51
52
virtual
void
setAlpha
(
float
_alpha) { }
53
54
virtual
void
setStateData
(
IStateInfo
* _data) { }
55
56
virtual
void
doRender() = 0;
57
58
virtual
void
setAlign
(
Align
_value)
59
{
60
mAlign = _value;
61
}
62
virtual
void
setVisible
(
bool
_value)
63
{
64
mVisible = _value;
65
}
66
67
virtual
void
_updateView
() { }
68
virtual
void
_correctView
() { }
69
70
virtual
void
_setAlign
(
const
IntSize
& _oldsize) { }
71
72
virtual
void
doManualRender
(
IVertexBuffer
* _buffer,
ITexture
* _texture,
size_t
_count) { }
73
74
protected
:
75
Align
mAlign
;
76
bool
mVisible
;
77
};
78
79
}
// namespace MyGUI
80
81
#endif // __MYGUI_I_SUB_WIDGET_H__
Generated by
1.8.4