ClutterGstVideoSink

ClutterGstVideoSink — GStreamer video sink

Synopsis

struct              ClutterGstVideoSink;
struct              ClutterGstVideoSinkClass;
GstElement *        clutter_gst_video_sink_new          (ClutterTexture *texture);

Object Hierarchy

  GObject
   +----GstObject
         +----GstElement
               +----GstBaseSink
                     +----ClutterGstVideoSink

Implemented Interfaces

ClutterGstVideoSink implements GstImplementsInterface and GstNavigation.

Properties

  "texture"                  ClutterTexture*       : Read / Write
  "update-priority"          gint                  : Read / Write

Description

ClutterGstVideoSink is a GStreamer sink element that sends data to a ClutterTexture.

Details

struct ClutterGstVideoSink

struct ClutterGstVideoSink;

Class implementing a GStreamer sink element for ClutterTextures.

The ClutterGstVideoSink structure contains only private data and should not be accessed directly.


struct ClutterGstVideoSinkClass

struct ClutterGstVideoSinkClass {
};

Base class for ClutterGstVideoSink.


clutter_gst_video_sink_new ()

GstElement *        clutter_gst_video_sink_new          (ClutterTexture *texture);

Warning

clutter_gst_video_sink_new has been deprecated since version 1.6 and should not be used in newly-written code. Use gst_element_factory_make ("cluttersink", ...) and the "texture" GObject property instead.

Creates a new GStreamer video sink which uses texture as the target for sinking a video stream from GStreamer.

Note

This function has to be called from Clutter's main thread. While GStreamer will spawn threads to do its work, we want all the GL calls to happen in the same thread. Clutter-gst knows which thread it is by assuming this constructor is called from the Clutter thread.

texture :

a ClutterTexture

Returns :

a GstElement for the newly created video sink

Property Details

The "texture" property

  "texture"                  ClutterTexture*       : Read / Write

This is the texture the video is decoded into. It can be any ClutterTexture, however Cluter-Gst has a handy subclass, ClutterGstVideoTexture, that implements the ClutterMedia interface.


The "update-priority" property

  "update-priority"          gint                  : Read / Write

Clutter-Gst installs a GSource to signal that a new frame is ready to the Clutter thread. This property allows to tweak the priority of the source (Lower value is higher priority).

Since 1.0

Allowed values: >= -2147483647

Default value: 100