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WorldModelNetworkThread Member List

This is the complete list of members for WorldModelNetworkThread, including all inherited members.

add_aspect(const char *name)fawkes::Aspectprotected
add_notification_listener(ThreadNotificationListener *notification_listener)fawkes::Thread
ball_pos_rcvd(const char *from_host, bool visible, int visibility_history, float dist, float bearing, float slope, float *covariance)WorldModelNetworkThreadvirtual
ball_velocity_rcvd(const char *from_host, float vel_x, float vel_y, float vel_z, float *covariance)WorldModelNetworkThreadvirtual
blackboardfawkes::BlackBoardAspectprotected
BlackBoardAspect()fawkes::BlackBoardAspect
cancel()fawkes::Thread
CANCEL_DISABLED enum valuefawkes::Thread
CANCEL_ENABLED enum valuefawkes::Thread
cancel_finalize()fawkes::Thread
cancelled() const fawkes::Thread
CancelState enum namefawkes::Thread
clockfawkes::ClockAspectprotected
ClockAspect()fawkes::ClockAspect
configfawkes::ConfigurableAspectprotected
ConfigurableAspect()fawkes::ConfigurableAspect
current_thread()fawkes::Threadstatic
current_thread_id()fawkes::Threadstatic
current_thread_noexc()fawkes::Threadstatic
destroy_main()fawkes::Threadstatic
detach()fawkes::Thread
detached() const fawkes::Thread
exit()fawkes::Threadprotected
finalize()WorldModelNetworkThreadvirtual
finalize_preparedfawkes::Threadprotected
FLAG_BADfawkes::Threadstatic
flagged_bad() const fawkes::Thread
gamestate_rcvd(const char *from_host, unsigned int game_state, fawkes::worldinfo_gamestate_team_t state_team, unsigned int score_cyan, unsigned int score_magenta, fawkes::worldinfo_gamestate_team_t our_team, fawkes::worldinfo_gamestate_goalcolor_t our_goal_color, fawkes::worldinfo_gamestate_half_t half)WorldModelNetworkThreadvirtual
get_aspects() const fawkes::Aspect
get_transceiver()WorldModelNetworkThread
global_ball_pos_rcvd(const char *from_host, bool visible, int visibility_history, float x, float y, float z, float *covariance)WorldModelNetworkThreadvirtual
global_ball_velocity_rcvd(const char *from_host, float vel_x, float vel_y, float vel_z, float *covariance)WorldModelNetworkThreadvirtual
init()WorldModelNetworkThreadvirtual
init_BlackBoardAspect(BlackBoard *bb)fawkes::BlackBoardAspect
init_ClockAspect(Clock *clock)fawkes::ClockAspect
init_ConfigurableAspect(Configuration *config)fawkes::ConfigurableAspect
init_LoggingAspect(Logger *logger)fawkes::LoggingAspect
init_main()fawkes::Threadstatic
init_NetworkAspect(NetworkNameResolver *resolver, ServicePublisher *service_publisher, ServiceBrowser *service_browser)fawkes::NetworkAspect
join()fawkes::Thread
kill(int sig)fawkes::Thread
loggerfawkes::LoggingAspectprotected
LoggingAspect()fawkes::LoggingAspect
loop()WorldModelNetworkThreadvirtual
loop_mutexfawkes::Threadmutableprotected
loopinterrupt_antistarve_mutexfawkes::Threadprotected
name() const fawkes::Threadinline
NetworkAspect()fawkes::NetworkAspect
nnresolverfawkes::NetworkAspectprotected
once()fawkes::Threadprotectedvirtual
operator==(const Thread &thread)fawkes::Thread
OpMode enum namefawkes::Thread
opmode() const fawkes::Thread
OPMODE_CONTINUOUS enum valuefawkes::Thread
OPMODE_WAITFORWAKEUP enum valuefawkes::Thread
opponent_disapp_rcvd(const char *from_host, unsigned int uid)WorldModelNetworkThreadvirtual
opponent_pose_rcvd(const char *from_host, unsigned int uid, float distance, float bearing, float *covariance)WorldModelNetworkThreadvirtual
penalty_rcvd(const char *from_host, unsigned int player, unsigned int penalty, unsigned int seconds_remaining)WorldModelNetworkThreadvirtual
pose_rcvd(const char *from_host, float x, float y, float theta, float *covariance)WorldModelNetworkThreadvirtual
prepare_finalize()fawkes::Thread
prepare_finalize_user()fawkes::Threadvirtual
remove_notification_listener(ThreadNotificationListener *notification_listener)fawkes::Thread
run()fawkes::Threadprotectedvirtual
running() const fawkes::Thread
service_browserfawkes::NetworkAspectprotected
service_publisherfawkes::NetworkAspectprotected
set_cancel_state(CancelState new_state, CancelState *old_state=0)fawkes::Threadstatic
set_coalesce_wakeups(bool coalesce=true)fawkes::Threadprotected
set_delete_on_exit(bool del)fawkes::Thread
set_flag(uint32_t flag)fawkes::Thread
set_flags(uint32_t flags)fawkes::Thread
set_name(const char *format,...)fawkes::Threadprotected
set_opmode(OpMode op_mode)fawkes::Threadprotected
set_prepfin_conc_loop(bool concurrent=true)fawkes::Threadprotected
set_prepfin_hold(bool hold)fawkes::Thread
start(bool wait=true)fawkes::Thread
started() const fawkes::Thread
test_cancel()fawkes::Threadprotected
Thread(const char *name)fawkes::Threadprotected
Thread(const char *name, OpMode op_mode)fawkes::Threadprotected
thread_id() const fawkes::Thread
unset_flag(uint32_t flag)fawkes::Thread
velocity_rcvd(const char *from_host, float vel_x, float vel_y, float vel_theta, float *covariance)WorldModelNetworkThreadvirtual
wait_loop_done()fawkes::Thread
waiting() const fawkes::Thread
wakeup()fawkes::Thread
wakeup(Barrier *barrier)fawkes::Thread
wakeup_pending()fawkes::Threadprotected
WorldModelNetworkThread()WorldModelNetworkThread
yield()fawkes::Threadprotected
~BlackBoardAspect()fawkes::BlackBoardAspectvirtual
~ClockAspect()fawkes::ClockAspectvirtual
~ConfigurableAspect()fawkes::ConfigurableAspectvirtual
~LoggingAspect()fawkes::LoggingAspectvirtual
~NetworkAspect()fawkes::NetworkAspectvirtual
~Thread()fawkes::Threadvirtual
~WorldInfoHandler()fawkes::WorldInfoHandlervirtual
~WorldModelNetworkThread()WorldModelNetworkThreadvirtual