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mat3d.hpp
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/* Copyright (c) 2010 Taneli Kalvas. All rights reserved.
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*
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* You can redistribute this software and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this library (file "COPYING" included in the package);
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* if not, write to the Free Software Foundation, Inc., 51 Franklin
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* Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* If you have questions about your rights to use or distribute this
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* software, please contact Berkeley Lab's Technology Transfer
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* Department at TTD@lbl.gov. Other questions, comments and bug
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* reports should be sent directly to the author via email at
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* taneli.kalvas@jyu.fi.
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*
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* NOTICE. This software was developed under partial funding from the
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* U.S. Department of Energy. As such, the U.S. Government has been
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* granted for itself and others acting on its behalf a paid-up,
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* nonexclusive, irrevocable, worldwide license in the Software to
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* reproduce, prepare derivative works, and perform publicly and
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* display publicly. Beginning five (5) years after the date
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* permission to assert copyright is obtained from the U.S. Department
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* of Energy, and subject to any subsequent five (5) year renewals,
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* the U.S. Government is granted for itself and others acting on its
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* behalf a paid-up, nonexclusive, irrevocable, worldwide license in
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* the Software to reproduce, prepare derivative works, distribute
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* copies to the public, perform publicly and display publicly, and to
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* permit others to do so.
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*/
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#ifndef MAT3D_HPP
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#define MAT3D_HPP 1
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#include "
vec3d.hpp
"
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class
Mat3D
{
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double
a[9];
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public
:
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Mat3D
();
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Mat3D
(
double
a11,
double
a12,
double
a13,
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double
a21,
double
a22,
double
a23,
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double
a31,
double
a32,
double
a33 );
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~Mat3D
() {}
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double
&
operator[]
(
int
i ) {
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return
( a[i] );
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}
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const
double
&
operator[]
(
int
i )
const
{
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return
( a[i] );
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}
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double
determinant
(
void
)
const
;
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Mat3D
inverse
(
void
)
const
;
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Vec3D
operator*
(
const
Vec3D
&x )
const
;
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friend
std::ostream &
operator<<
( std::ostream &os,
const
Mat3D
&m );
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};
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#endif
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Reference manual for Ion Beam Simulator 1.0.5b
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