OpenSceneGraph  3.2.0
Classes | Namespaces | Constant Groups | Macros
GraphicsThread File Reference
#include <osg/OperationThread>
#include <osg/State>

Classes

class  osg::GraphicsThread
 GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext. More...
 
struct  osg::GraphicsOperation
 
struct  osg::SwapBuffersOperation
 SwapBufferOperation calls swap buffers on the GraphicsContext. More...
 
struct  osg::BarrierOperation
 BarrierOperation allows one to synchronize multiple GraphicsThreads with each other. More...
 
struct  osg::ReleaseContext_Block_MakeCurrentOperation
 ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to acquire, then blocks waiting for context to be released, once the block is release the context is re-acquired. More...
 
struct  osg::BlockAndFlushOperation
 
struct  osg::FlushDeletedGLObjectsOperation
 
class  osg::RunOperations
 
class  osg::EndOfDynamicDrawBlock
 

Namespaces

 osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
 

Constant Groups

 osg
 The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
 

Macros

#define OSG_GRAPHICSTHREAD   1
 

Macro Definition Documentation

#define OSG_GRAPHICSTHREAD   1

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