Assimp
v3.1.1 (June 2014)
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This post processing step limits the number of bones affecting a vertex to a certain maximum value. More...
Inherits Assimp::BaseProcess.
Classes | |
struct | Weight |
Describes a bone weight on a vertex. More... | |
Public Member Functions | |
void | Execute (aiScene *pScene) |
Executes the post processing step on the given imported data. More... | |
bool | IsActive (unsigned int pFlags) const |
Returns whether the processing step is present in the given flag. More... | |
LimitBoneWeightsProcess () | |
void | ProcessMesh (aiMesh *pMesh) |
Limits the bone weight count for all vertices in the given mesh. More... | |
void | SetupProperties (const Importer *pImp) |
Called prior to ExecuteOnScene(). More... | |
~LimitBoneWeightsProcess () | |
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BaseProcess () | |
Constructor to be privately used by Importer. More... | |
void | ExecuteOnScene (Importer *pImp) |
Executes the post processing step on the given imported data. More... | |
SharedPostProcessInfo * | GetSharedData () |
Get the shared data that is assigned to the step. More... | |
virtual bool | RequireVerboseFormat () const |
Check whether this step expects its input vertex data to be in verbose format. More... | |
void | SetSharedData (SharedPostProcessInfo *sh) |
Assign a new SharedPostProcessInfo to the step. More... | |
virtual | ~BaseProcess () |
Destructor, private as well. More... | |
Public Attributes | |
unsigned int | mMaxWeights |
Maximum number of bones influencing any single vertex. More... | |
Additional Inherited Members | |
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ProgressHandler * | progress |
Currently active progress handler. More... | |
SharedPostProcessInfo * | shared |
See the doc of #SharedPostProcessInfo for more details. More... | |
This post processing step limits the number of bones affecting a vertex to a certain maximum value.
If a vertex is affected by more than that number of bones, the bone weight with the least influence on this vertex are removed. The other weights on this bone are then renormalized to assure the sum weight to be 1.
LimitBoneWeightsProcess::LimitBoneWeightsProcess | ( | ) |
LimitBoneWeightsProcess::~LimitBoneWeightsProcess | ( | ) |
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virtual |
Executes the post processing step on the given imported data.
At the moment a process is not supposed to fail.
pScene | The imported data to work at. |
Implements Assimp::BaseProcess.
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virtual |
Returns whether the processing step is present in the given flag.
pFlags | The processing flags the importer was called with. A bitwise combination of aiPostProcessSteps. |
Implements Assimp::BaseProcess.
void LimitBoneWeightsProcess::ProcessMesh | ( | aiMesh * | pMesh | ) |
Limits the bone weight count for all vertices in the given mesh.
pMesh | The mesh to process. |
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virtual |
Called prior to ExecuteOnScene().
The function is a request to the process to update its configuration basing on the Importer's configuration property list.
Reimplemented from Assimp::BaseProcess.
unsigned int Assimp::LimitBoneWeightsProcess::mMaxWeights |
Maximum number of bones influencing any single vertex.