Assimp  v3.1.1 (June 2014)
glTF::Shader Struct Reference

Inherits glTF::Object.

Public Member Functions

void Read (Value &obj, Asset &r)
 
 Shader ()
 
- Public Member Functions inherited from glTF::Object
virtual bool IsSpecial () const
 Objects marked as special are not exported (used to emulate the binary body buffer) More...
 
virtual ~Object ()
 

Additional Inherited Members

- Static Public Member Functions inherited from glTF::Object
static const char * TranslateId (Asset &r, const char *id)
 Maps special IDs to another ID, where needed. Subclasses may override it (statically) More...
 
- Public Attributes inherited from glTF::Object
std::string id
 The globally unique ID used to reference this object. More...
 
std::string name
 The user-defined name of this object. More...
 

Constructor & Destructor Documentation

◆ Shader()

glTF::Shader::Shader ( )
inline

Member Function Documentation

◆ Read()

void glTF::Shader::Read ( Value obj,
Asset r 
)

The documentation for this struct was generated from the following file: