Uranium
Application Framework
UM.View.GL.ShaderProgram.ShaderProgram Member List

This is the complete list of members for UM.View.GL.ShaderProgram.ShaderProgram, including all inherited members.

__init__(self) (defined in UM.View.GL.ShaderProgram.ShaderProgram)UM.View.GL.ShaderProgram.ShaderProgram
addAttributeBinding(self, key, value)UM.View.GL.ShaderProgram.ShaderProgram
addBinding(self, key, value)UM.View.GL.ShaderProgram.ShaderProgram
bind(self)UM.View.GL.ShaderProgram.ShaderProgram
build(self)UM.View.GL.ShaderProgram.ShaderProgram
disableAttribute(self, name)UM.View.GL.ShaderProgram.ShaderProgram
enableAttribute(self, name, type, offset, stride=0)UM.View.GL.ShaderProgram.ShaderProgram
load(self, file_name, version="")UM.View.GL.ShaderProgram.ShaderProgram
release(self)UM.View.GL.ShaderProgram.ShaderProgram
removeAttributeBinding(self, key)UM.View.GL.ShaderProgram.ShaderProgram
removeBinding(self, key)UM.View.GL.ShaderProgram.ShaderProgram
setFragmentShader(self, shader)UM.View.GL.ShaderProgram.ShaderProgram
setGeometryShader(self, shader) (defined in UM.View.GL.ShaderProgram.ShaderProgram)UM.View.GL.ShaderProgram.ShaderProgram
setTexture(self, texture_unit, texture)UM.View.GL.ShaderProgram.ShaderProgram
setUniformValue(self, name, value, kwargs)UM.View.GL.ShaderProgram.ShaderProgram
setVertexShader(self, shader)UM.View.GL.ShaderProgram.ShaderProgram
updateBindings(self, kwargs)UM.View.GL.ShaderProgram.ShaderProgram