Sayonara Player
src
Components
Engine
Playback
EqualizerHandler.h
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/* EqualizerHandler.h */
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/* Copyright (C) 2011-2017 Lucio Carreras
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*
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* This file is part of sayonara player
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EQUALIZERHANDLER_H
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#define EQUALIZERHANDLER_H
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#include "Utils/Pimpl.h"
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struct
_GstElement;
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typedef
struct
_GstElement GstElement;
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class
QString;
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namespace
Pipeline
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{
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class
EqualizerHandler
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{
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PIMPL(
EqualizerHandler
)
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public
:
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EqualizerHandler
();
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virtual
~
EqualizerHandler
();
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void
init_equalizer();
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void
set_band(
int
,
int
val);
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virtual
GstElement* get_equalizer_element()
const
=0;
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};
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}
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#endif // EQUALIZERHANDLER_H
Pipeline
Definition:
AbstractPipeline.h:39
Pipeline::EqualizerHandler
Definition:
EqualizerHandler.h:35
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