cluttermm
1.17.3
|
id | A Clutter::Actor unique id. |
0
. The returned actor does not have its reference count increased. anchor_x | Return location for the X coordinate of the anchor point. |
anchor_y | Return location for the Y coordinate of the anchor point. |
0
. 0
. axis | The axis of rotation. |
x | Return value for the X coordinate of the center of rotation. |
y | Return value for the Y coordinate of the center of rotation. |
z | Return value for the Z coordinate of the center of rotation. |
center_x | Location to store the X position of the scale center, or 0 . |
center_y | Location to store the Y position of the scale center, or 0 . |
0
if no shader is set. 0
if no shader is set. matrix | The return location for a Clutter::Matrix. |
above | A Clutter::Actor to lower below. |
anchor_x | X coordinate of the anchor point. |
anchor_y | Y coordinate of the anchor point. |
gravity | Clutter::Gravity. |
below | A Clutter::Actor to raise above. |
new_parent | The new Clutter::Actor parent. |
anchor_x | X coordinate of the anchor point. |
anchor_y | Y coordinate of the anchor point. |
gravity | Clutter::Gravity. |
depth | Z co-ord. |
geometry | A Clutter::Geometry. |
parent | A new Clutter::Actor parent. |
axis | The axis of rotation. |
angle | The angle of rotation. |
x | X coordinate of the rotation center. |
y | Y coordinate of the rotation center. |
z | Z coordinate of the rotation center. |
scale_x | Double factor to scale actor by horizontally. |
scale_y | Double factor to scale actor by vertically. |
center_x | X coordinate of the center of the scaling. |
center_y | Y coordinate of the center of the scaling. |
scale_x | Double factor to scale actor by horizontally. |
scale_y | Double factor to scale actor by vertically. |
gravity | The location of the scale center expressed as a compass direction. |
shader | A Clutter::Shader or 0 to unset the shader. |
true
if the shader was successfully applied or removed. param | The name of the parameter. |
value | The value of the parameter. |
angle | The angle of rotation. |
gravity | The center point of the rotation. |
property_name | The property to control. |
final | The final value of the property. |
property_name | The property to control. |
interval | A Clutter::Interval. |
property_name | Name of the property. |
0
if no property with the same name was found. The returned interval is owned by the Clutter::Animation and should not be unreferenced. true
if the animation is looping. property_name | Name of the property. |
true
if the property is animated by the Clutter::Animation, false
otherwise. alpha | A Clutter::Alpha, or 0 to unset the current Clutter::Alpha. |
msecs | The duration in milliseconds. |
loop | true if the animation should loop. |
mode | An animation mode logical id. |
object | A Object. |
timeline | A Clutter::Timeline, or 0 to unset the current Clutter::Timeline. |
property_name | Name of the property. |
property_name | Name of the property. |
final | The final value of the property. |
property_name | Name of the property. |
interval | A Clutter::Interval. |
distance | A distance, in pixels. |
msec | Milliseconds between two button press events. |
font_name | The name of the font. |
dpi | The resolution in "dots per inch" (Physical inches aren't actually involved; the terminology is conventional). |
Use ActorAlign and the Actor API instead.
Fixed position alignment; the Clutter::BinLayout will honour the fixed position provided by the actors themselves when allocating them.
child | A Clutter::Actor. |
x_align | Horizontal alignment policy for child. |
y_align | Vertical alignment policy for child. |
child | A child of container. |
x_align | Return location for the horizontal alignment policy. |
y_align | Return location for the vertical alignment policy. |
child | A child of container. |
x_align | The horizontal alignment policy to be used for the child inside container. |
y_align | The vertical aligment policy to be used on the child inside container. |
actor | A Clutter::Actor child of layout. |
x_align | Return location for the horizontal alignment policy. |
y_align | Return location for the vertical alignment policy. |
actor | A Clutter::Actor child of layout. |
true
if the Clutter::Actor should expand, false
otherwise. actor | A Clutter::Actor child of layout. |
x_fill | Return location for the horizontal fill policy. |
y_fill | Return location for the vertical fill policy. |
true
if the animations should be used, false
otherwise. true
if the Clutter::BoxLayout is arranging its children vertically, and false
otherwise. actor | A Clutter::Actor. |
expand | Whether the actor should expand. |
x_fill | Whether the actor should fill horizontally. |
y_fill | Whether the actor should fill vertically. |
x_align | The horizontal alignment policy for actor. |
y_align | The vertical alignment policy for actor. |
actor | A Clutter::Actor child of layout. |
x_align | Horizontal alignment policy for actor. |
y_align | Vertical alignment policy for actor. |
msecs | The duration of the animations, in milliseconds. |
mode | An easing mode, either from Clutter::AnimationMode or a logical id from Clutter::Alpha::register_func(). |
actor | A Clutter::Actor child of layout. |
expand | Whether actor should expand. |
actor | A Clutter::Actor child of layout. |
x_fill | Whether actor should fill horizontally the allocated space. |
y_fill | Whether actor should fill vertically the allocated space. |
animate | true if the layout should use animations. |
vertical | true if the layout should be vertical. |
actor | The first Clutter::Actor to add. |
actor | The actor to raise. |
sibling | The sibling to lower to, or 0 to lower to the bottom. |
actor | The actor to raise. |
sibling | The sibling to raise to, or 0 to raise to the top. |
actor | A Clutter::Actor. |
index | The position of the requested actor. |
0
if index is invalid. index | The position of the requested actor. |
0
if index is invalid. x | Return location for the X coordinate. |
y | Return location for the Y coordinate. |
fog | Return location for a Clutter::Fog structure. |
true
if the depth cueing effect is enabled. true
if the passed stage is the default one. color | A Clutter::Color. |
fog | A Clutter::Fog structure. |
fog | true for enabling the depth cueing effect. |
true
if the timeline is looping. loop | true for enable looping. |