cluttermm  1.17.3
Clutter::Stage Member List

This is the complete list of members for Clutter::Stage, including all inherited members.

Actor()Clutter::Actorprotected
actor_added(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotected
actor_removed(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotected
add_action(const Glib::RefPtr< Action >& action)Clutter::Actor
add_action(const Glib::ustring& name, const Glib::RefPtr< Action >& action)Clutter::Actor
add_actor(const Glib::RefPtr< Actor >& actor)Clutter::Container
add_child(const Glib::RefPtr< Actor >& child)Clutter::Actor
add_constraint(const Glib::RefPtr< Constraint >& constraint)Clutter::Actor
add_constraint(const Glib::ustring& name, const Glib::RefPtr< Constraint >& constraint)Clutter::Actor
add_effect(const Glib::RefPtr< Effect >& effect)Clutter::Actor
add_effect_with_name(const Glib::ustring& name, const Glib::RefPtr< Effect >& effect)Clutter::Actor
Clutter::add_interface(GType gtype_implementer)Clutter::Scriptablestatic
Clutter::Animatable::add_interface(GType gtype_implementer)Clutter::Animatablestatic
Clutter::Container::add_interface(GType gtype_implementer)Clutter::Containerstatic
add_transition(const Glib::ustring& name, const Glib::RefPtr< Transition >& transition)Clutter::Actor
add_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotectedvirtual
allocate(const ActorBox& box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_align_fill(const ActorBox& box, gdouble x_align, double y_align, bool x_fill, bool y_fill, AllocationFlags flags)Clutter::Actor
allocate_available_size(float x, float y, float available_width, float available_height, AllocationFlags flags=ALLOCATION_NONE)Clutter::Actor
allocate_preferred_size(AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_vfunc(const ActorBox& box, AllocationFlags absolute_origin_changed)Clutter::Actorprotectedvirtual
Animatable()Clutter::Animatableprotected
apply_relative_transform_to_point(const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const Clutter::Actor
apply_relative_transform_to_point(const Vertex& point, Vertex& vertex) const Clutter::Actor
apply_transform_to_point(const Vertex& point, Vertex& vertex) const Clutter::Actor
clear_actions()Clutter::Actor
clear_constraints()Clutter::Actor
clear_effects()Clutter::Actor
Container()Clutter::Containerprotected
contains(const Glib::RefPtr< const Actor >& descendant) const Clutter::Actor
continue_paint()Clutter::Actor
create()Clutter::Stagestatic
create_child_meta_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotectedvirtual
create_pango_context()Clutter::Actor
create_pango_layout(const Glib::ustring& text)Clutter::Actor
destroy_child_meta_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotectedvirtual
detach_animation()Clutter::Actor
ensure_current()Clutter::Stage
ensure_redraw()Clutter::Stage
ensure_viewport()Clutter::Stage
event(const ClutterEvent* event, bool capture)Clutter::Actor
find_child(const Glib::ustring& child_name)Clutter::Container
find_child(const Glib::ustring& child_name) const Clutter::Container
find_property(const Glib::ustring& property_name)Clutter::Animatable
find_property_vfunc(const Glib::ustring& property_name)Clutter::Animatableprotectedvirtual
foreach(const SlotForEach& slot)Clutter::Container
foreach_vfunc(ClutterCallback callback, gpointer user_data)Clutter::Containerprotectedvirtual
get_abs_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_accept_focus() const Clutter::Stage
get_accessible()Clutter::Actor
get_accessible() const Clutter::Actor
get_action(const Glib::ustring& name)Clutter::Actor
get_action(const Glib::ustring& name) const Clutter::Actor
get_actions()Clutter::Actor
get_actions() const Clutter::Actor
get_actor_at_pos(PickMode pick_mode, int x, int y)Clutter::Stage
get_actor_at_pos(PickMode pick_mode, int x, int y) const Clutter::Stage
get_actor_by_gid(guint32 id)Clutter::Actorstatic
get_allocation_box() const Clutter::Actor
get_allocation_geometry() const Clutter::Actor
get_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_allocation_vertices(const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const Clutter::Actor
get_anchor_point(float& anchor_x, float& anchor_y) const Clutter::Actor
get_anchor_point_gravity()Clutter::Actor
get_animation()Clutter::Actor
get_animation() const Clutter::Actor
get_background_color() const Clutter::Actor
get_child_at_index(int index)Clutter::Actor
get_child_at_index(int index) const Clutter::Actor
get_child_meta(const Glib::RefPtr< const Actor >& actor)Clutter::Container
get_child_meta(const Glib::RefPtr< const Actor >& actor) const Clutter::Container
get_child_meta_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotectedvirtual
get_child_property(const Glib::RefPtr< const Actor >& child, const Glib::ustring& property_name, PropertyType& value) const Clutter::Containerinline
get_child_property_value(const Glib::RefPtr< const Actor >& child, const Glib::ustring& property_name, Glib::ValueBase& value) const Clutter::Container
get_child_transform() const Clutter::Actor
Clutter::get_children()Clutter::Actor
Clutter::get_children() const Clutter::Actor
Clutter::Container::get_children()Clutter::Container
Clutter::Container::get_children() const Clutter::Container
get_clip(float& xoff, float& yoff, float& width, float& height)Clutter::Actor
get_clip_to_allocation() const Clutter::Actor
get_color() const Clutter::Stage
get_constraint(const Glib::ustring& name) const Clutter::Actor
get_constraint(const Glib::ustring& name)Clutter::Actor
get_constraints()Clutter::Actor
get_constraints() const Clutter::Actor
get_content()Clutter::Actor
get_content() const Clutter::Actor
get_content_box() const Clutter::Actor
get_content_gravity() const Clutter::Actor
get_content_repeat() const Clutter::Actor
get_content_scaling_filters(ScalingFilter& min_filter, ScalingFilter& mag_filter)Clutter::Actor
get_default()Clutter::Stagestatic
get_default_paint_volume() const Clutter::Actor
get_depth() const Clutter::Actor
get_easing_delay() const Clutter::Actor
get_easing_duration() const Clutter::Actor
get_easing_mode() const Clutter::Actor
get_effect(const Glib::ustring& name)Clutter::Actor
get_effect(const Glib::ustring& name) const Clutter::Actor
get_effects()Clutter::Actor
get_effects() const Clutter::Actor
get_first_child()Clutter::Actor
get_first_child() const Clutter::Actor
get_fixed_position_set() const Clutter::Actor
get_flags() const Clutter::Actor
get_fog(Fog& fog) const Clutter::Stage
get_fullscreen() const Clutter::Stage
get_geometry() const Clutter::Actor
get_gid() const Clutter::Actor
get_height() const Clutter::Actor
get_id() const Clutter::Scriptable
get_id_vfunc() const Clutter::Scriptableprotectedvirtual
get_initial_state(const Glib::ustring& property_name, ValueType& value) const Clutter::Animatable
get_initial_state_value(const Glib::ustring& property_name, Glib::ValueBase& value) const Clutter::Animatable
get_initial_state_vfunc(const Glib::ustring& property_name, Glib::ValueBase& value)Clutter::Animatableprotectedvirtual
get_key_focus()Clutter::Stage
get_key_focus() const Clutter::Stage
get_last_child()Clutter::Actor
get_last_child() const Clutter::Actor
get_layout_manager()Clutter::Actor
get_layout_manager() const Clutter::Actor
get_margin_bottom() const Clutter::Actor
get_margin_left() const Clutter::Actor
get_margin_right() const Clutter::Actor
get_margin_top() const Clutter::Actor
get_minimum_size(guint& width, guint& height)Clutter::Stage
get_minimum_size() const Clutter::Stage
get_motion_events_enabled() const Clutter::Stage
get_n_children() const Clutter::Group
get_name() const Clutter::Actor
get_next_sibling()Clutter::Actor
get_next_sibling() const Clutter::Actor
get_no_clear_hint() const Clutter::Stage
get_nth_child(int index)Clutter::Group
get_nth_child(int index) const Clutter::Group
get_offscreen_redirect()Clutter::Actor
get_opacity() const Clutter::Actor
get_paint_box(ActorBox& box)Clutter::Actor
get_paint_opacity() const Clutter::Actor
get_paint_visibility() const Clutter::Actor
get_paint_volume() const Clutter::Actor
get_paint_volume_vfunc(ClutterPaintVolume* volume)Clutter::Actorprotectedvirtual
get_pango_context()Clutter::Actor
get_pango_context() const Clutter::Actor
get_parent()Clutter::Actor
get_parent() const Clutter::Actor
get_perspective(Perspective& prespective)Clutter::Stage
get_pivot_point(float& pivot_x, float& pivot_y) const Clutter::Actor
get_pivot_point_z() const Clutter::Actor
get_position(float& x, float& y)Clutter::Actor
get_preferred_height(float for_width, float& min_height_p, float& natural_height_p) const Clutter::Actor
get_preferred_height_vfunc(float for_width, float& min_height_p, float& natural_height_p) const Clutter::Actorprotectedvirtual
get_preferred_size(float& min_width_p, float& min_height_p, float& natural_width_p, float& natural_height_p) const Clutter::Actor
get_preferred_width(float for_height, float& min_width_p, float& natural_width_p) const Clutter::Actor
get_preferred_width_vfunc(float for_height, float& min_width_p, float& natural_width_p) const Clutter::Actorprotectedvirtual
get_previous_sibling()Clutter::Actor
get_previous_sibling() const Clutter::Actor
get_reactive() const Clutter::Actor
get_request_mode() const Clutter::Actor
get_rotation(RotateAxis axis, float& x, float& y, float& z) const Clutter::Actor
get_rotation_angle(RotateAxis axis) const Clutter::Actor
get_scale(double& scale_x, double& scale_y) const Clutter::Actor
get_scale_center(float& center_x, float& center_y) const Clutter::Actor
get_scale_gravity() const Clutter::Actor
get_scale_z() const Clutter::Actor
get_shader()Clutter::Actor
get_shader() const Clutter::Actor
get_size(float& width, float& height) const Clutter::Actor
get_stage()Clutter::Actor
get_stage() const Clutter::Actor
get_text_direction() const Clutter::Actor
get_throttle_motion_events() const Clutter::Stage
get_title() const Clutter::Stage
get_transform() const Clutter::Actor
get_transformation_matrix(ClutterMatrix* matrix)Clutter::Actor
get_transformed_paint_volume(const Glib::RefPtr< Actor >& relative_to_ancestor) const Clutter::Actor
get_transformed_paint_volume() const Clutter::Actor
get_transformed_position(float& x, float& y) const Clutter::Actor
get_transformed_size(float& width, float& height) const Clutter::Actor
get_transition(const Glib::ustring& name)Clutter::Actor
get_transition(const Glib::ustring& name) const Clutter::Actor
get_translation(float& translate_x, float& translate_y, float& translate_z) const Clutter::Actor
get_type()Clutter::Stagestatic
get_use_alpha() const Clutter::Stage
get_use_fog() const Clutter::Stage
get_user_resizable() const Clutter::Stage
get_width() const Clutter::Actor
get_x() const Clutter::Actor
get_x_align() const Clutter::Actor
get_x_expand() const Clutter::Actor
get_y() const Clutter::Actor
get_y_align() const Clutter::Actor
get_y_expand() const Clutter::Actor
get_z_position() const Clutter::Actor
get_z_rotation_gravity() const Clutter::Actor
gobj()Clutter::Stageinline
gobj() const Clutter::Stageinline
gobj_copy()Clutter::Stage
grab_key_focus()Clutter::Actor
Group()Clutter::Groupprotected
has_actions() const Clutter::Actor
has_allocation() const Clutter::Actor
has_clip() const Clutter::Actor
has_constraints() const Clutter::Actor
has_effects() const Clutter::Actor
has_key_focus() const Clutter::Actor
has_overlaps()Clutter::Actor
has_overlaps_vfunc() const Clutter::Actorprotectedvirtual
has_pointer() const Clutter::Actor
hide()Clutter::Actor
hide_all()Clutter::Actor
hide_all_vfunc()Clutter::Actorprotectedvirtual
hide_cursor()Clutter::Stage
insert_child_above(const Glib::RefPtr< Actor >& child, const Glib::RefPtr< Actor >& sibling)Clutter::Actor
insert_child_at_index(const Glib::RefPtr< Actor >& child, int index)Clutter::Actor
insert_child_at_index(const Glib::RefPtr< Actor >& child)Clutter::Actor
insert_child_below(const Glib::RefPtr< Actor >& child, const Glib::RefPtr< Actor >& sibling)Clutter::Actor
interpolate(const Glib::ustring& property_name, const Glib::RefPtr< const Interval >& interval, double progress, ValueType& value)Clutter::Animatable
interpolate_value_value(const Glib::ustring& property_name, const Glib::RefPtr< const Interval >& interval, double progress, Glib::ValueBase& value)Clutter::Animatable
is_default() const Clutter::Stage
is_in_clone_paint() const Clutter::Actor
is_mapped() const Clutter::Actor
is_reactive() const Clutter::Actor
is_realized() const Clutter::Actor
is_rotated() const Clutter::Actor
is_scaled() const Clutter::Actor
is_visible() const Clutter::Actor
lower(const Glib::RefPtr< Actor >& above)Clutter::Actor
lower_bottom()Clutter::Actor
lower_child(const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)Clutter::Container
lower_child(const Glib::RefPtr< Actor >& actor)Clutter::Container
lower_vfunc(const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)Clutter::Containerprotectedvirtual
map()Clutter::Actor
map_vfunc()Clutter::Actorprotectedvirtual
move_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
move_anchor_point_from_gravity(Gravity gravity)Clutter::Actor
move_by(float dx, float dy)Clutter::Actor
needs_expand(Orientation orientation) const Clutter::Actor
on_activate()Clutter::Stageprotectedvirtual
on_actor_added(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotectedvirtual
on_actor_removed(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotectedvirtual
on_button_press_event(ButtonEvent* event)Clutter::Actorprotectedvirtual
on_button_release_event(ButtonEvent* event)Clutter::Actorprotectedvirtual
on_captured_event(Event* event)Clutter::Actorprotectedvirtual
on_child_notify(const Glib::RefPtr< Actor >& actor, GParamSpec* pspec)Clutter::Containerprotectedvirtual
on_deactivate()Clutter::Stageprotectedvirtual
on_delete_event(ClutterEvent* event)Clutter::Stageprotectedvirtual
on_enter_event(CrossingEvent* event)Clutter::Actorprotectedvirtual
on_event(Event* event)Clutter::Actorprotectedvirtual
on_fullscreen()Clutter::Stageprotectedvirtual
on_hide()Clutter::Actorprotectedvirtual
on_key_focus_in()Clutter::Actorprotectedvirtual
on_key_focus_out()Clutter::Actorprotectedvirtual
on_key_press_event(KeyEvent* event)Clutter::Actorprotectedvirtual
on_key_release_event(KeyEvent* event)Clutter::Actorprotectedvirtual
on_leave_event(CrossingEvent* event)Clutter::Actorprotectedvirtual
on_motion_event(MotionEvent* event)Clutter::Actorprotectedvirtual
on_parent_set(const Glib::RefPtr< Actor >& old_parent)Clutter::Actorprotectedvirtual
on_pick(const Color& color)Clutter::Actorprotectedvirtual
on_queue_redaw(const Glib::RefPtr< Actor >& origin)Clutter::Actorprotectedvirtual
on_queue_relayout()Clutter::Actorprotectedvirtual
on_realize()Clutter::Actorprotectedvirtual
on_scroll_event(ScrollEvent* event)Clutter::Actorprotectedvirtual
on_show()Clutter::Actorprotectedvirtual
on_touch_event(ClutterTouchEvent* event)Clutter::Actorprotectedvirtual
on_unfullscreen()Clutter::Stageprotectedvirtual
on_unrealize()Clutter::Actorprotectedvirtual
paint()Clutter::Actor
paint_node_vfunc(ClutterPaintNode* root)Clutter::Actorprotectedvirtual
paint_vfunc()Clutter::Actorprotectedvirtual
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node)Clutter::Scriptable
pick_vfunc(const Color& color)Clutter::Actorprotectedvirtual
pop_internal()Clutter::Actor
property_accept_focus()Clutter::Stage
property_accept_focus() const Clutter::Stage
property_allocation() const Clutter::Actor
property_anchor_gravity()Clutter::Actor
property_anchor_gravity() const Clutter::Actor
property_anchor_x()Clutter::Actor
property_anchor_x() const Clutter::Actor
property_anchor_y()Clutter::Actor
property_anchor_y() const Clutter::Actor
property_background_color()Clutter::Actor
property_background_color() const Clutter::Actor
property_background_color_set() const Clutter::Actor
property_child_transform()Clutter::Actor
property_child_transform() const Clutter::Actor
property_child_transform_set() const Clutter::Actor
property_clip()Clutter::Actor
property_clip() const Clutter::Actor
property_clip_rect()Clutter::Actor
property_clip_rect() const Clutter::Actor
property_clip_to_allocation()Clutter::Actor
property_clip_to_allocation() const Clutter::Actor
property_color()Clutter::Stage
property_color() const Clutter::Stage
property_content()Clutter::Actor
property_content() const Clutter::Actor
property_content_box() const Clutter::Actor
property_content_gravity()Clutter::Actor
property_content_gravity() const Clutter::Actor
property_content_repeat()Clutter::Actor
property_content_repeat() const Clutter::Actor
property_cursor_visible()Clutter::Stage
property_cursor_visible() const Clutter::Stage
property_depth()Clutter::Actor
property_depth() const Clutter::Actor
property_effect()Clutter::Actor
property_first_child() const Clutter::Actor
property_fixed_position_set()Clutter::Actor
property_fixed_position_set() const Clutter::Actor
property_fixed_x()Clutter::Actor
property_fixed_x() const Clutter::Actor
property_fixed_y()Clutter::Actor
property_fixed_y() const Clutter::Actor
property_fog()Clutter::Stage
property_fog() const Clutter::Stage
property_fullscreen_set() const Clutter::Stage
property_has_clip() const Clutter::Actor
property_has_pointer() const Clutter::Actor
property_height()Clutter::Actor
property_height() const Clutter::Actor
property_key_focus()Clutter::Stage
property_key_focus() const Clutter::Stage
property_last_child() const Clutter::Actor
property_layout_manager()Clutter::Actor
property_layout_manager() const Clutter::Actor
property_magnification_filter()Clutter::Actor
property_magnification_filter() const Clutter::Actor
property_mapped() const Clutter::Actor
property_margin_bottom()Clutter::Actor
property_margin_bottom() const Clutter::Actor
property_margin_left()Clutter::Actor
property_margin_left() const Clutter::Actor
property_margin_right()Clutter::Actor
property_margin_right() const Clutter::Actor
property_margin_top()Clutter::Actor
property_margin_top() const Clutter::Actor
property_min_height()Clutter::Actor
property_min_height() const Clutter::Actor
property_min_height_set()Clutter::Actor
property_min_height_set() const Clutter::Actor
property_min_width()Clutter::Actor
property_min_width() const Clutter::Actor
property_min_width_set()Clutter::Actor
property_min_width_set() const Clutter::Actor
property_minification_filter()Clutter::Actor
property_minification_filter() const Clutter::Actor
property_name()Clutter::Actor
property_name() const Clutter::Actor
property_natural_height()Clutter::Actor
property_natural_height() const Clutter::Actor
property_natural_height_set()Clutter::Actor
property_natural_height_set() const Clutter::Actor
property_natural_width()Clutter::Actor
property_natural_width() const Clutter::Actor
property_natural_width_set()Clutter::Actor
property_natural_width_set() const Clutter::Actor
property_no_clear_hint()Clutter::Stage
property_no_clear_hint() const Clutter::Stage
property_offscreen()Clutter::Stage
property_offscreen() const Clutter::Stage
property_offscreen_redirect()Clutter::Actor
property_offscreen_redirect() const Clutter::Actor
property_opacity()Clutter::Actor
property_opacity() const Clutter::Actor
property_perspective()Clutter::Stage
property_perspective() const Clutter::Stage
property_pivot_point()Clutter::Actor
property_pivot_point() const Clutter::Actor
property_pivot_point_z()Clutter::Actor
property_pivot_point_z() const Clutter::Actor
property_position()Clutter::Actor
property_position() const Clutter::Actor
property_reactive()Clutter::Actor
property_reactive() const Clutter::Actor
property_realized() const Clutter::Actor
property_request_mode()Clutter::Actor
property_request_mode() const Clutter::Actor
property_rotation_angle_x()Clutter::Actor
property_rotation_angle_x() const Clutter::Actor
property_rotation_angle_y()Clutter::Actor
property_rotation_angle_y() const Clutter::Actor
property_rotation_angle_z()Clutter::Actor
property_rotation_angle_z() const Clutter::Actor
property_rotation_center_x()Clutter::Actor
property_rotation_center_x() const Clutter::Actor
property_rotation_center_y()Clutter::Actor
property_rotation_center_y() const Clutter::Actor
property_rotation_center_z()Clutter::Actor
property_rotation_center_z() const Clutter::Actor
property_rotation_center_z_gravity()Clutter::Actor
property_rotation_center_z_gravity() const Clutter::Actor
property_scale_center_x()Clutter::Actor
property_scale_center_x() const Clutter::Actor
property_scale_center_y()Clutter::Actor
property_scale_center_y() const Clutter::Actor
property_scale_gravity()Clutter::Actor
property_scale_gravity() const Clutter::Actor
property_scale_x()Clutter::Actor
property_scale_x() const Clutter::Actor
property_scale_y()Clutter::Actor
property_scale_y() const Clutter::Actor
property_scale_z()Clutter::Actor
property_scale_z() const Clutter::Actor
property_show_on_set_parent()Clutter::Actor
property_show_on_set_parent() const Clutter::Actor
property_text_direction()Clutter::Actor
property_text_direction() const Clutter::Actor
property_title()Clutter::Stage
property_title() const Clutter::Stage
property_transform()Clutter::Actor
property_transform() const Clutter::Actor
property_transform_set() const Clutter::Actor
property_translation_x()Clutter::Actor
property_translation_x() const Clutter::Actor
property_translation_y()Clutter::Actor
property_translation_y() const Clutter::Actor
property_translation_z()Clutter::Actor
property_translation_z() const Clutter::Actor
property_use_alpha()Clutter::Stage
property_use_alpha() const Clutter::Stage
property_use_fog()Clutter::Stage
property_use_fog() const Clutter::Stage
property_user_resizable()Clutter::Stage
property_user_resizable() const Clutter::Stage
property_visible()Clutter::Actor
property_visible() const Clutter::Actor
property_width()Clutter::Actor
property_width() const Clutter::Actor
property_x()Clutter::Actor
property_x() const Clutter::Actor
property_x_align()Clutter::Actor
property_x_align() const Clutter::Actor
property_x_expand()Clutter::Actor
property_x_expand() const Clutter::Actor
property_y()Clutter::Actor
property_y() const Clutter::Actor
property_y_align()Clutter::Actor
property_y_align() const Clutter::Actor
property_y_expand()Clutter::Actor
property_y_expand() const Clutter::Actor
property_z_position()Clutter::Actor
property_z_position() const Clutter::Actor
push_internal()Clutter::Actor
queue_redraw()Clutter::Actor
queue_relayout()Clutter::Actor
raise(const Glib::RefPtr< Actor >& below)Clutter::Actor
raise_child(const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)Clutter::Container
raise_child(const Glib::RefPtr< Actor >& actor)Clutter::Container
raise_top()Clutter::Actor
raise_vfunc(const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)Clutter::Containerprotectedvirtual
read_pixels(int x, int y, int width, int height) const Clutter::Stage
realize()Clutter::Actor
remove_action(const Glib::RefPtr< Action >& action)Clutter::Actor
remove_action(const Glib::ustring& name)Clutter::Actor
remove_actor(const Glib::RefPtr< Actor >& actor)Clutter::Container
remove_all()Clutter::Group
remove_all_children()Clutter::Actor
remove_all_transitions()Clutter::Actor
remove_child(const Glib::RefPtr< Actor >& child)Clutter::Actor
remove_clip()Clutter::Actor
remove_constraint(const Glib::RefPtr< Constraint >& constraint)Clutter::Actor
remove_constraint(const Glib::ustring& name)Clutter::Actor
remove_effect(const Glib::RefPtr< Effect >& effect)Clutter::Actor
remove_effect(const Glib::ustring& name)Clutter::Actor
remove_transition(const Glib::ustring& name)Clutter::Actor
remove_vfunc(const Glib::RefPtr< Actor >& actor)Clutter::Containerprotectedvirtual
reparent(const Glib::RefPtr< Actor >& new_parent)Clutter::Actor
replace_child(const Glib::RefPtr< Actor >& old_child, const Glib::RefPtr< Actor >& new_child)Clutter::Actor
restore_easing_state()Clutter::Actor
save_easing_state()Clutter::Actor
Scriptable()Clutter::Scriptableprotected
set_accept_focus(bool value=true)Clutter::Stage
set_allocation(const ActorBox& box, AllocationFlags flags)Clutter::Actor
set_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
set_anchor_point_from_gravity(ClutterGravity gravity)Clutter::Actor
set_background_color(const Color& color)Clutter::Actor
set_child_above_sibling(const Glib::RefPtr< Actor >& child, const Glib::RefPtr< Actor >& sibling)Clutter::Actor
set_child_at_index(const Glib::RefPtr< Actor >& child, int index)Clutter::Actor
set_child_below_sibling(const Glib::RefPtr< Actor >& child, const Glib::RefPtr< Actor >& sibling)Clutter::Actor
set_child_property(const Glib::RefPtr< Actor >& child, const Glib::ustring& property_name, const PropertyType& value)Clutter::Containerinline
set_child_property_value(const Glib::RefPtr< Actor >& child, const Glib::ustring& property_name, const Glib::ValueBase& value)Clutter::Container
set_child_transform(const Matrix& transform)Clutter::Actor
set_clip(float xoff, float yoff, float width, float height)Clutter::Actor
set_clip_to_allocation(bool clip_set=true)Clutter::Actor
set_color(const Color& color)Clutter::Stage
set_content(const Glib::RefPtr< Content >& content)Clutter::Actor
set_content_gravity(ContentGravity gravity)Clutter::Actor
set_content_repeat(ContentRepeat repeat)Clutter::Actor
set_content_scaling_filters(ScalingFilter min_filter, ScalingFilter mag_filter)Clutter::Actor
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptable
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptableprotectedvirtual
set_depth(float depth)Clutter::Actor
set_easing_delay(guint msecs)Clutter::Actor
set_easing_duration(guint msecs)Clutter::Actor
set_easing_mode(AnimationMode mode)Clutter::Actor
set_final_state(const Glib::ustring& property_name, const ValueType& value)Clutter::Animatable
set_final_state_value(const Glib::ustring& property_name, const Glib::ValueBase& value)Clutter::Animatable
set_final_state_vfunc(const Glib::ustring& property_name, const Glib::ValueBase& value)Clutter::Animatableprotectedvirtual
set_fixed_position_set(bool is_set)Clutter::Actor
set_flags(ActorFlags flags)Clutter::Actor
set_fog(const Fog& fog)Clutter::Stage
set_fullscreen(bool fullscreen=true)Clutter::Stage
set_geometry(const Geometry& geometry)Clutter::Actor
set_height(float height)Clutter::Actor
set_id(const std::string& id)Clutter::Scriptable
set_id_vfunc(const std::string& id)Clutter::Scriptableprotectedvirtual
set_key_focus(const Glib::RefPtr< Actor >& actor)Clutter::Stage
set_key_focus()Clutter::Stage
set_layout_manager(const Glib::RefPtr< LayoutManager >& manager)Clutter::Actor
set_margin_bottom(float margin)Clutter::Actor
set_margin_left(float margin)Clutter::Actor
set_margin_right(float margin)Clutter::Actor
set_margin_top(float margin)Clutter::Actor
set_margins(float top, float left, float bottom, float right)Clutter::Actor
set_minimum_size(guint width, guint height)Clutter::Stage
set_motion_events_enabled(bool enabled=true)Clutter::Stage
set_name(const gchar* name)Clutter::Actor
set_no_clear_hint(bool no_clear=true)Clutter::Stage
set_offscreen_redirect(OffscreenRedirect redirect) const Clutter::Actor
set_opacity(guint8 opacity)Clutter::Actor
set_parent(const Glib::RefPtr< Actor >& parent)Clutter::Actor
set_perspective(const Perspective& prespective)Clutter::Stage
set_pivot_point(float x, float y)Clutter::Actor
set_pivot_point_z(float pivot_z)Clutter::Actor
set_position(float x, float y)Clutter::Actor
set_reactive(bool reactive=true)Clutter::Actor
set_request_mode(RequestMode mode)Clutter::Actor
set_rotation(RotateAxis axis, double angle, float x, float y, float z)Clutter::Actor
set_rotation_angle(RotateAxis axis, double angle)Clutter::Actor
set_scale(double scale_x, double scale_y)Clutter::Actor
set_scale_full(double scale_x, double scale_y, float center_x, float center_y)Clutter::Actor
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity)Clutter::Actor
set_scale_z(double scale_z)Clutter::Actor
set_shader(const Glib::RefPtr< Shader >& shader)Clutter::Actor
set_shader_param(const Glib::ustring& param, const ParamType& value)Clutter::Actor
set_shader_param_value(const Glib::ustring& param, const Glib::ValueBase& value)Clutter::Actorprotected
set_size(float width, float height)Clutter::Actor
set_text_direction(TextDirection text_dir)Clutter::Actor
set_throttle_motion_events(bool throttle=true)Clutter::Stage
set_title(const Glib::ustring& title)Clutter::Stage
set_transform(const Matrix& transform)Clutter::Actor
set_translation(float translate_x, float translate_y, float translate_z)Clutter::Actor
set_use_alpha(bool use_alpha=true)Clutter::Stage
set_use_fog(bool fog=true)Clutter::Stage
set_user_resizable(bool value=true)Clutter::Stage
set_width(float width)Clutter::Actor
set_x(float x)Clutter::Actor
set_x_align(ActorAlign x_align)Clutter::Actor
set_x_expand(bool expand=true)Clutter::Actor
set_y(float y)Clutter::Actor
set_y_align(ActorAlign y_align)Clutter::Actor
set_y_expand(bool expand=true)Clutter::Actor
set_z_position(float z_position)Clutter::Actor
set_z_rotation_from_gravity(double angle, Gravity gravity)Clutter::Actor
should_pick_paint() const Clutter::Actor
show()Clutter::Actor
show_all()Clutter::Actor
show_all_vfunc()Clutter::Actorprotectedvirtual
show_cursor()Clutter::Stage
signal_activate()Clutter::Stage
signal_actor_added()Clutter::Container
signal_actor_removed()Clutter::Container
signal_allocation_changed()Clutter::Actor
signal_button_press_event()Clutter::Actor
signal_button_release_event()Clutter::Actor
signal_captured_event()Clutter::Actor
signal_child_notify()Clutter::Container
signal_deactivate()Clutter::Stage
signal_delete_event()Clutter::Stage
signal_enter_event()Clutter::Actor
signal_event()Clutter::Actor
signal_fullscreen()Clutter::Stage
signal_hide()Clutter::Actor
signal_key_focus_in()Clutter::Actor
signal_key_focus_out()Clutter::Actor
signal_key_press_event()Clutter::Actor
signal_key_release_event()Clutter::Actor
signal_leave_event()Clutter::Actor
signal_motion_event()Clutter::Actor
signal_parent_set()Clutter::Actor
signal_pick()Clutter::Actor
signal_queue_redaw()Clutter::Actor
signal_queue_relayout()Clutter::Actor
signal_realize()Clutter::Actor
signal_scroll_event()Clutter::Actor
signal_show()Clutter::Actor
signal_touch_event()Clutter::Actor
signal_transition_stopped()Clutter::Actor
signal_transitions_completed()Clutter::Actor
signal_unfullscreen()Clutter::Stage
signal_unrealize()Clutter::Actor
SlotForEach typedefClutter::Container
sort_depth_order()Clutter::Containerprotected
sort_depth_order_vfunc()Clutter::Containerprotectedvirtual
Stage()Clutter::Stageprotected
stage_event(Event* event)Clutter::Stage
transform_stage_point(float x, float y, float& x_out, float& y_out) const Clutter::Actor
unmap()Clutter::Actor
unmap_vfunc()Clutter::Actorprotectedvirtual
unparent()Clutter::Actor
unrealize()Clutter::Actor
unset_flags(ActorFlags flags)Clutter::Actor
unset_layout_manager()Clutter::Actor
wrap(ClutterStage* object, bool take_copy=false)Clutter::Stagerelated
Clutter::Group::wrap(ClutterGroup* object, bool take_copy=false)Clutter::Grouprelated
Clutter::Actor::wrap(ClutterActor* object, bool take_copy=false)Clutter::Actorrelated
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false)Clutter::Scriptablerelated
Clutter::Animatable::wrap(ClutterAnimatable* object, bool take_copy=false)Clutter::Animatablerelated
Clutter::Container::wrap(ClutterContainer* object, bool take_copy=false)Clutter::Containerrelated
~Actor()Clutter::Actorvirtual
~Animatable()Clutter::Animatablevirtual
~Container()Clutter::Containervirtual
~Group()Clutter::Groupvirtual
~Scriptable()Clutter::Scriptablevirtual
~Stage()Clutter::Stagevirtual