actors_foreach(const SlotForEach& slot) | Clutter::Behaviour | |
alpha_notify_vfunc(double alpha_value) | Clutter::Behaviour | protectedvirtual |
apply(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
Behaviour() | Clutter::Behaviour | protected |
BehaviourEllipse(const Glib::RefPtr< Alpha >& alpha, int x, int y, int width, int height, RotateDirection direction, double angle_start, double angle_end) | Clutter::BehaviourEllipse | protected |
create(const Glib::RefPtr< Alpha >& alpha, int x, int y, int width, int height, RotateDirection direction, double begin, double end) | Clutter::BehaviourEllipse | static |
get_actors() | Clutter::Behaviour | |
get_actors() const | Clutter::Behaviour | |
get_alpha() | Clutter::Behaviour | |
get_alpha() const | Clutter::Behaviour | |
get_angle_end() const | Clutter::BehaviourEllipse | |
get_angle_start() const | Clutter::BehaviourEllipse | |
get_angle_tilt(RotateAxis axis) const | Clutter::BehaviourEllipse | |
get_center(int& x, int& y) const | Clutter::BehaviourEllipse | |
get_direction() const | Clutter::BehaviourEllipse | |
get_height() const | Clutter::BehaviourEllipse | |
get_n_actors() const | Clutter::Behaviour | |
get_nth_actor(int index) | Clutter::Behaviour | |
get_nth_actor(int index) const | Clutter::Behaviour | |
get_tilt(double& angle_tilt_x, double& angle_tilt_y, double& angle_tilt_z) const | Clutter::BehaviourEllipse | |
get_type() | Clutter::BehaviourEllipse | static |
get_width() const | Clutter::BehaviourEllipse | |
gobj() | Clutter::BehaviourEllipse | inline |
gobj() const | Clutter::BehaviourEllipse | inline |
gobj_copy() | Clutter::BehaviourEllipse | |
is_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
on_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | protectedvirtual |
on_removed(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | protectedvirtual |
property_alpha() | Clutter::Behaviour | |
property_alpha() const | Clutter::Behaviour | |
property_angle_end() | Clutter::BehaviourEllipse | |
property_angle_end() const | Clutter::BehaviourEllipse | |
property_angle_start() | Clutter::BehaviourEllipse | |
property_angle_start() const | Clutter::BehaviourEllipse | |
property_angle_tilt_x() | Clutter::BehaviourEllipse | |
property_angle_tilt_x() const | Clutter::BehaviourEllipse | |
property_angle_tilt_y() | Clutter::BehaviourEllipse | |
property_angle_tilt_y() const | Clutter::BehaviourEllipse | |
property_angle_tilt_z() | Clutter::BehaviourEllipse | |
property_angle_tilt_z() const | Clutter::BehaviourEllipse | |
property_center() | Clutter::BehaviourEllipse | |
property_center() const | Clutter::BehaviourEllipse | |
property_direction() | Clutter::BehaviourEllipse | |
property_direction() const | Clutter::BehaviourEllipse | |
property_height() | Clutter::BehaviourEllipse | |
property_height() const | Clutter::BehaviourEllipse | |
property_width() | Clutter::BehaviourEllipse | |
property_width() const | Clutter::BehaviourEllipse | |
remove(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
remove_all() | Clutter::Behaviour | |
set_alpha(const Glib::RefPtr< Alpha >& alpha) | Clutter::Behaviour | |
set_angle_end(double angle_end) | Clutter::BehaviourEllipse | |
set_angle_start(double angle_start) | Clutter::BehaviourEllipse | |
set_angle_tilt(RotateAxis axis, double angle_tilt) | Clutter::BehaviourEllipse | |
set_center(int x, int y) | Clutter::BehaviourEllipse | |
set_direction(RotateDirection direction) | Clutter::BehaviourEllipse | |
set_height(int height) | Clutter::BehaviourEllipse | |
set_tilt(double angle_tilt_x, double angle_tilt_y, double angle_tilt_z) | Clutter::BehaviourEllipse | |
set_width(int width) | Clutter::BehaviourEllipse | |
signal_applied() | Clutter::Behaviour | |
signal_removed() | Clutter::Behaviour | |
SlotForEach typedef | Clutter::Behaviour | |
wrap(ClutterBehaviourEllipse* object, bool take_copy=false) | Clutter::BehaviourEllipse | related |
Clutter::Behaviour::wrap(ClutterBehaviour* object, bool take_copy=false) | Clutter::Behaviour | related |
~Behaviour() | Clutter::Behaviour | virtual |
~BehaviourEllipse() | Clutter::BehaviourEllipse | virtual |