cluttermm  1.17.3
Clutter::BehaviourPath Member List

This is the complete list of members for Clutter::BehaviourPath, including all inherited members.

actors_foreach(const SlotForEach& slot)Clutter::Behaviour
add_interface(GType gtype_implementer)Clutter::Scriptablestatic
alpha_notify_vfunc(double alpha_value)Clutter::Behaviourprotectedvirtual
apply(const Glib::RefPtr< Actor >& actor)Clutter::Behaviour
Behaviour()Clutter::Behaviourprotected
BehaviourPath(const Glib::RefPtr< Alpha >& alpha, const Glib::RefPtr< Path >& path)Clutter::BehaviourPathexplicitprotected
create(const Glib::RefPtr< Alpha >& alpha, const Glib::RefPtr< Path >& path)Clutter::BehaviourPathstatic
create_with_description(const Glib::RefPtr< Alpha >& alpha, const Glib::ustring& description)Clutter::BehaviourPathstatic
create_with_knots(const Glib::RefPtr< Alpha >& alpha, const std::vector< Knot >& knots)Clutter::BehaviourPathstatic
get_actors()Clutter::Behaviour
get_actors() const Clutter::Behaviour
get_alpha()Clutter::Behaviour
get_alpha() const Clutter::Behaviour
get_id() const Clutter::Scriptable
get_id_vfunc() const Clutter::Scriptableprotectedvirtual
get_n_actors() const Clutter::Behaviour
get_nth_actor(int index)Clutter::Behaviour
get_nth_actor(int index) const Clutter::Behaviour
get_path()Clutter::BehaviourPath
get_path() const Clutter::BehaviourPath
get_type()Clutter::BehaviourPathstatic
gobj()Clutter::BehaviourPathinline
gobj() const Clutter::BehaviourPathinline
gobj_copy()Clutter::BehaviourPath
is_applied(const Glib::RefPtr< Actor >& actor)Clutter::Behaviour
on_applied(const Glib::RefPtr< Actor >& actor)Clutter::Behaviourprotectedvirtual
on_knot_reached(guint knot_num)Clutter::BehaviourPathprotectedvirtual
on_removed(const Glib::RefPtr< Actor >& actor)Clutter::Behaviourprotectedvirtual
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node)Clutter::Scriptable
property_alpha()Clutter::Behaviour
property_alpha() const Clutter::Behaviour
property_path()Clutter::BehaviourPath
property_path() const Clutter::BehaviourPath
remove(const Glib::RefPtr< Actor >& actor)Clutter::Behaviour
remove_all()Clutter::Behaviour
Scriptable()Clutter::Scriptableprotected
set_alpha(const Glib::RefPtr< Alpha >& alpha)Clutter::Behaviour
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptable
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptableprotectedvirtual
set_id(const std::string& id)Clutter::Scriptable
set_id_vfunc(const std::string& id)Clutter::Scriptableprotectedvirtual
set_path(const Glib::RefPtr< Path >& path)Clutter::BehaviourPath
signal_applied()Clutter::Behaviour
signal_knot_reached()Clutter::BehaviourPath
signal_removed()Clutter::Behaviour
SlotForEach typedefClutter::Behaviour
wrap(ClutterBehaviourPath* object, bool take_copy=false)Clutter::BehaviourPathrelated
Clutter::Behaviour::wrap(ClutterBehaviour* object, bool take_copy=false)Clutter::Behaviourrelated
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false)Clutter::Scriptablerelated
~Behaviour()Clutter::Behaviourvirtual
~BehaviourPath()Clutter::BehaviourPathvirtual
~Scriptable()Clutter::Scriptablevirtual