actors_foreach(const SlotForEach& slot) | Clutter::Behaviour | |
alpha_notify_vfunc(double alpha_value) | Clutter::Behaviour | protectedvirtual |
apply(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
Behaviour() | Clutter::Behaviour | protected |
BehaviourRotate(const Glib::RefPtr< Alpha >& alpha, RotateAxis axis, RotateDirection direction, double angle_begin, double angle_end) | Clutter::BehaviourRotate | explicitprotected |
create(const Glib::RefPtr< Alpha >& alpha, RotateAxis axis, RotateDirection direction, double angle_begin, double angle_end) | Clutter::BehaviourRotate | static |
get_actors() | Clutter::Behaviour | |
get_actors() const | Clutter::Behaviour | |
get_alpha() | Clutter::Behaviour | |
get_alpha() const | Clutter::Behaviour | |
get_axis() const | Clutter::BehaviourRotate | |
get_bounds(double& angle_begin, double& angle_end) const | Clutter::BehaviourRotate | |
get_center(int& x, int& y, int& z) const | Clutter::BehaviourRotate | |
get_direction() const | Clutter::BehaviourRotate | |
get_n_actors() const | Clutter::Behaviour | |
get_nth_actor(int index) | Clutter::Behaviour | |
get_nth_actor(int index) const | Clutter::Behaviour | |
get_type() | Clutter::BehaviourRotate | static |
gobj() | Clutter::BehaviourRotate | inline |
gobj() const | Clutter::BehaviourRotate | inline |
gobj_copy() | Clutter::BehaviourRotate | |
is_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
on_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | protectedvirtual |
on_removed(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | protectedvirtual |
property_alpha() | Clutter::Behaviour | |
property_alpha() const | Clutter::Behaviour | |
property_angle_end() | Clutter::BehaviourRotate | |
property_angle_end() const | Clutter::BehaviourRotate | |
property_angle_start() | Clutter::BehaviourRotate | |
property_angle_start() const | Clutter::BehaviourRotate | |
property_axis() | Clutter::BehaviourRotate | |
property_axis() const | Clutter::BehaviourRotate | |
property_center_x() | Clutter::BehaviourRotate | |
property_center_x() const | Clutter::BehaviourRotate | |
property_center_y() | Clutter::BehaviourRotate | |
property_center_y() const | Clutter::BehaviourRotate | |
property_center_z() | Clutter::BehaviourRotate | |
property_center_z() const | Clutter::BehaviourRotate | |
property_direction() | Clutter::BehaviourRotate | |
property_direction() const | Clutter::BehaviourRotate | |
remove(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
remove_all() | Clutter::Behaviour | |
set_alpha(const Glib::RefPtr< Alpha >& alpha) | Clutter::Behaviour | |
set_axis(RotateAxis axis) | Clutter::BehaviourRotate | |
set_bounds(double angle_begin, double angle_end) | Clutter::BehaviourRotate | |
set_center(int x, int y, int z) | Clutter::BehaviourRotate | |
set_direction(RotateDirection direction) | Clutter::BehaviourRotate | |
signal_applied() | Clutter::Behaviour | |
signal_removed() | Clutter::Behaviour | |
SlotForEach typedef | Clutter::Behaviour | |
wrap(ClutterBehaviourRotate* object, bool take_copy=false) | Clutter::BehaviourRotate | related |
Clutter::Behaviour::wrap(ClutterBehaviour* object, bool take_copy=false) | Clutter::Behaviour | related |
~Behaviour() | Clutter::Behaviour | virtual |
~BehaviourRotate() | Clutter::BehaviourRotate | virtual |