cluttermm  1.17.3
Clutter::BehaviourDepth Member List

This is the complete list of members for Clutter::BehaviourDepth, including all inherited members.

actors_foreach(const SlotForEach& slot)Clutter::Behaviour
alpha_notify_vfunc(double alpha_value)Clutter::Behaviourprotectedvirtual
apply(const Glib::RefPtr< Actor >& actor)Clutter::Behaviour
Behaviour()Clutter::Behaviourprotected
BehaviourDepth(const Glib::RefPtr< Alpha >& alpha, int depth_start, int depth_end)Clutter::BehaviourDepthexplicitprotected
create(const Glib::RefPtr< Alpha >& alpha, int start_depth, int end_depth)Clutter::BehaviourDepthstatic
get_actors()Clutter::Behaviour
get_actors() const Clutter::Behaviour
get_alpha()Clutter::Behaviour
get_alpha() const Clutter::Behaviour
get_bounds(int& depth_start, int& depth_end)Clutter::BehaviourDepth
get_n_actors() const Clutter::Behaviour
get_nth_actor(int index)Clutter::Behaviour
get_nth_actor(int index) const Clutter::Behaviour
get_type()Clutter::BehaviourDepthstatic
gobj()Clutter::BehaviourDepthinline
gobj() const Clutter::BehaviourDepthinline
gobj_copy()Clutter::BehaviourDepth
is_applied(const Glib::RefPtr< Actor >& actor)Clutter::Behaviour
on_applied(const Glib::RefPtr< Actor >& actor)Clutter::Behaviourprotectedvirtual
on_removed(const Glib::RefPtr< Actor >& actor)Clutter::Behaviourprotectedvirtual
property_alpha()Clutter::Behaviour
property_alpha() const Clutter::Behaviour
property_depth_end()Clutter::BehaviourDepth
property_depth_end() const Clutter::BehaviourDepth
property_depth_start()Clutter::BehaviourDepth
property_depth_start() const Clutter::BehaviourDepth
remove(const Glib::RefPtr< Actor >& actor)Clutter::Behaviour
remove_all()Clutter::Behaviour
set_alpha(const Glib::RefPtr< Alpha >& alpha)Clutter::Behaviour
set_bounds(int depth_start, int depth_end)Clutter::BehaviourDepth
signal_applied()Clutter::Behaviour
signal_removed()Clutter::Behaviour
SlotForEach typedefClutter::Behaviour
wrap(ClutterBehaviourDepth* object, bool take_copy=false)Clutter::BehaviourDepthrelated
Clutter::Behaviour::wrap(ClutterBehaviour* object, bool take_copy=false)Clutter::Behaviourrelated
~Behaviour()Clutter::Behaviourvirtual
~BehaviourDepth()Clutter::BehaviourDepthvirtual