version 330 core
uniform mat4 worldMatrix;
layout(location = 0) in vec2 position; layout(location = 1) in vec4 color;
out vec4 vertexColor;
void main() {
vertexColor = color; gl_Position = vec4(position, 0.0, 1.0);
}
version 330 core
uniform mat4 worldMatrix;
layout(location = 0) in vec2 position; layout(location = 1) in vec4 color;
out vec4 vertexColor;
void main() {
vertexColor = color; gl_Position = vec4(position, 0.0, 1.0);
}