SHOGUN  6.0.0
NeuralNetworkFileReader.h
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1 /*
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31  * Written (W) 2014 Khaled Nasr
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33 
34 #ifndef __NEURALNETWORKFILEREADER_H__
35 #define __NEURALNETWORKFILEREADER_H__
36 
37 #include <shogun/lib/config.h>
38 
39 #ifdef HAVE_JSON
40 
41 #include <json.h>
42 #include <bits.h>
43 
44 #include <shogun/lib/common.h>
45 #include <shogun/base/SGObject.h>
46 
47 namespace shogun
48 {
49 class CNeuralNetwork;
50 class CNeuralLayer;
51 class CDynamicObjectArray;
52 
133 class CNeuralNetworkFileReader : public CSGObject
134 {
135 public:
137  CNeuralNetworkFileReader() { }
138 
139  virtual ~CNeuralNetworkFileReader() { }
140 
148  virtual CNeuralNetwork* read_file(const char* file_path);
149 
157  virtual CNeuralNetwork* read_string(const char* str);
158 
159  virtual const char* get_name() const { return "NeuralNetworkFileReader";}
160 
161 protected:
163  virtual CNeuralNetwork* parse_network(json_object* json_network);
164 
167  virtual CDynamicObjectArray* parse_layers(json_object* json_layers);
168 
170  virtual CNeuralLayer* parse_layer(json_object* json_layer);
171 
172 private:
176  int32_t find_layer_index(json_object* json_layers, const char* layer_key);
177 
180  bool string_equal(const char* str1, const char* str2);
181 };
182 
183 }
184 #endif /* HAVE_JSON */
185 #endif /* __NEURALNETWORKFILEREADER_H__ */
all of classes and functions are contained in the shogun namespace
Definition: class_list.h:18

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