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98 #ifndef vtkInteractorStyle_h
99 #define vtkInteractorStyle_h
101 #include "vtkRenderingCoreModule.h"
106 #define VTKIS_START 0
109 #define VTKIS_ROTATE 1
112 #define VTKIS_DOLLY 4
114 #define VTKIS_USCALE 6
115 #define VTKIS_TIMER 7
116 #define VTKIS_FORWARDFLY 8
117 #define VTKIS_REVERSEFLY 9
118 #define VTKIS_TWO_POINTER 10
119 #define VTKIS_CLIP 11
120 #define VTKIS_PICK 12 // perform a pick at the last location
121 #define VTKIS_LOAD_CAMERA_POSE 13 // iterate through saved camera poses
122 #define VTKIS_POSITION_PROP 14 // adjust the position, orientation of a prop
123 #define VTKIS_EXIT 15 // call exit callback
124 #define VTKIS_TOGGLE_DRAW_CONTROLS 16 // draw device controls helpers
125 #define VTKIS_MENU 17 // invoke an application menu
127 #define VTKIS_ANIM_OFF 0
128 #define VTKIS_ANIM_ON 1
178 vtkSetClampMacro(AutoAdjustCameraClippingRange,
vtkTypeBool, 0, 1 );
194 vtkGetMacro(State,
int);
213 vtkSetClampMacro(TimerDuration,
unsigned long,1,100000);
214 vtkGetMacro(TimerDuration,
unsigned long);
362 vtkSetVector3Macro(PickColor,
double);
363 vtkGetVectorMacro(PickColor,
double, 3);
372 vtkSetMacro(MouseWheelMotionFactor,
double);
373 vtkGetMacro(MouseWheelMotionFactor,
double);
map vtkPolyData to graphics primitives
create wireframe outline around bounding box
virtual void OnKeyRelease()
virtual void OnKeyPress()
represents an 3D object for placement in a rendered scene
virtual void HighlightProp3D(vtkProp3D *prop3D)
virtual void OnFifthButtonDown()
vtkTypeBool AutoAdjustCameraClippingRange
abstract base class for most VTK objects
virtual void StartUniformScale()
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Main process event method.
an abstract superclass for classes observing events invoked by vtkRenderWindowInteractor
virtual void OnPinch()
gesture based events
void SetInteractor(vtkRenderWindowInteractor *interactor) override
Set/Get the Interactor wrapper being controlled by this object.
void OnChar() override
OnChar is triggered when an ASCII key is pressed.
void FindPokedRenderer(int, int)
When an event occurs, we must determine which Renderer the event occurred within, since one RenderWin...
virtual void OnButton3D(vtkEventData *)
virtual void OnMiddleButtonUp()
virtual void OnMouseMove()
Generic event bindings can be overridden in subclasses.
virtual void OnFourthButtonUp()
vtkTypeBool HandleObservers
virtual void StartTimer()
vtkOutlineSource * Outline
void DelegateTDxEvent(unsigned long event, void *calldata)
Called by the callback to process 3DConnexion device events.
virtual void SetTDxStyle(vtkTDxInteractorStyle *tdxStyle)
virtual void StartAnimate()
Interaction mode entry points used internally.
virtual void OnMiddleButtonDown()
virtual void OnRightButtonDown()
virtual void OnMouseWheelForward()
virtual void StartState(int newstate)
utility routines used by state changes
vtkRenderer * PickedRenderer
virtual void StartTwoPointer()
virtual void OnLeftButtonDown()
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
vtkTDxInteractorStyle * TDxStyle
~vtkInteractorStyle() override
virtual void HighlightProp(vtkProp *prop)
When picking successfully selects an actor, this method highlights the picked prop appropriately.
platform-independent render window interaction including picking and frame rate control.
virtual void OnConfigure()
vtkEventForwarderCommand * EventForwarder
virtual void OnExpose()
These are more esoteric events, but are useful in some cases.
provide event-driven interface to the rendering window (defines trackball mode)
virtual void OnMouseWheelBackward()
unsigned long TimerDuration
virtual void OnLeftButtonUp()
virtual void OnFourthButtonDown()
abstract superclass for all actors, volumes and annotations
a actor that draws 2D data
virtual void EndUniformScale()
static vtkInteractorStyle * New()
This class must be supplied with a vtkRenderWindowInteractor wrapper or parent.
virtual void UniformScale()
abstract specification for renderers
virtual void Rotate()
These methods for the different interactions in different modes are overridden in subclasses to perfo...
supports function callbacks
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void StopAnimate()
provide 3DConnexion device event-driven interface to the rendering window
virtual void OnRightButtonUp()
double MouseWheelMotionFactor
virtual void StartDolly()
void SetEnabled(int) override
Turn on/off this interactor.
virtual void HighlightActor2D(vtkActor2D *actor2D)
virtual void EndTwoPointer()
a simple event forwarder command
vtkPolyDataMapper * OutlineMapper
virtual void OnTimer()
OnTimer calls Rotate, Rotate etc which should be overridden by style subclasses.
vtkActor2D * PickedActor2D
virtual void StartRotate()
virtual void OnMove3D(vtkEventData *)
Generic 3D event bindings can be overridden in subclasses.
virtual void OnFifthButtonUp()