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27 #ifndef vtkOpenGLHardwareSelector_h
28 #define vtkOpenGLHardwareSelector_h
30 #include "vtkRenderingOpenGL2Module.h"
void EndRenderProp() override
~vtkOpenGLHardwareSelector() override
void EndRenderProp(vtkRenderWindow *) override
void PostCapturePass(int pass) override
void EndSelection() override
void PreCapturePass(int pass) override
implements the device specific code of vtkOpenGLHardwareSelector.
void BeginSelection() override
static vtkOpenGLHardwareSelector * New()
void BeginRenderProp() override
Called by the mapper before and after rendering each prop.
a simple class to control print indentation
void SavePixelBuffer(int passNo) override
void RenderCompositeIndex(unsigned int index) override
Called by any vtkMapper or vtkProp subclass to render a composite-index.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void RenderProcessId(unsigned int processid) override
Called by any vtkMapper or subclass to render process id.
vtkOpenGLHardwareSelector()
create a window for renderers to draw into
void BeginRenderProp(vtkRenderWindow *) override