osg::ShadeModel Class Reference

Inheritance diagram for osg::ShadeModel:

osg::StateAttribute osg::Object osg::Referenced List of all members.

Public Types

enum  Mode { FLAT = GL_FLAT, SMOOTH = GL_SMOOTH }

Public Member Functions

 ShadeModel ()
 ShadeModel (const ShadeModel &sm, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, ShadeModel, SHADEMODEL)
virtual int compare (const StateAttribute &sa) const
void setMode (Mode mode)
Mode getMode () const
virtual void apply (State &state) const

Protected Member Functions

virtual ~ShadeModel ()

Protected Attributes

Mode _mode

Detailed Description

Class which encapsulates glShadeModel(..).


Member Enumeration Documentation

enum osg::ShadeModel::Mode

Enumerator:
FLAT 
SMOOTH 


Constructor & Destructor Documentation

osg::ShadeModel::ShadeModel (  ) 

osg::ShadeModel::ShadeModel ( const ShadeModel sm,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::ShadeModel::~ShadeModel (  )  [protected, virtual]


Member Function Documentation

osg::ShadeModel::META_StateAttribute ( osg  ,
ShadeModel  ,
SHADEMODEL   
)

virtual int osg::ShadeModel::compare ( const StateAttribute sa  )  const [inline, virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

void osg::ShadeModel::setMode ( Mode  mode  )  [inline]

Mode osg::ShadeModel::getMode (  )  const [inline]

virtual void osg::ShadeModel::apply ( State state  )  const [virtual]

apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implements osg::StateAttribute.


Member Data Documentation

Mode osg::ShadeModel::_mode [protected]


The documentation for this class was generated from the following file:
Generated on Wed Mar 21 05:52:47 2007 for OpenSceneGraph by  doxygen 1.5.1