They are currently incomplete and/or very slow.
static void allegro_gl_screen_acquire | ( | struct BITMAP * | bmp | ) | [static] |
acquire_bitmap(screen) overload.
This doesn't do anything, since OpenGL rendering context doesn't need locking. You don't need to call this function in your program.
Definition at line 100 of file glvtable.c.
static void allegro_gl_screen_release | ( | struct BITMAP * | bmp | ) | [static] |
release_bitmap(screen) overload.
This doesn't do anything, since OpenGL rendering context doesn't need locking. You don't need to call this function in your program.
Definition at line 110 of file glvtable.c.
static void allegro_gl_video_acquire | ( | struct BITMAP * | bmp | ) | [static] |
acquire_bitmap(bmp) overload.
This doesn't do anything, since OpenGL textures doesn't need locking. You don't need to call this function in your program.
Definition at line 304 of file videovtb.c.
static void allegro_gl_video_release | ( | struct BITMAP * | bmp | ) | [static] |
release_bitmap(bmp) overload.
This doesn't do anything, since OpenGL textures doesn't need locking. You don't need to call this function in your program.
Definition at line 315 of file videovtb.c.