protected String | dumpArray(Object obj)
|
Object | getExtension(String arg0)
|
Object | getPlatformGLExtensions() - Returns an object through which platform-specific OpenGL extensions
(WGL, GLX, etc.) may be accessed.
|
void | glAccum(int arg0, float arg1) - Interface to C language function:
void (GLenum op, GLfloat value);
|
void | glActiveStencilFaceEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glActiveTexture(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
ByteBuffer | glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) - Provides platform-independent access to the
wglAllocateMemoryNV /
glXAllocateMemoryNV extension.
|
void | glAlphaFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
|
void | glAlphaFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
|
void | glAlphaFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
|
void | glAlphaFunc(int arg0, float arg1) - Interface to C language function:
void (GLenum func, GLclampf ref);
|
void | glApplyTextureEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
boolean | glAreProgramsResidentNV(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4) - Entry point (through function pointer) to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
|
boolean | glAreProgramsResidentNV(int arg0, IntBuffer arg1, ByteBuffer arg2) - Entry point (through function pointer) to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
|
boolean | glAreTexturesResident(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4) - Interface to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
|
boolean | glAreTexturesResident(int arg0, IntBuffer arg1, ByteBuffer arg2) - Interface to C language function:
GLboolean (GLsizei n, const GLuint * textures, GLboolean * residences);
|
void | glArrayElement(int arg0) - Interface to C language function:
void (GLint i);
|
void | glArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
|
void | glAsyncMarkerSGIX(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glAttachObjectARB(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
|
void | glAttachShader(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
|
void | glBegin(int arg0) - Interface to C language function:
void (GLenum mode);
|
void | glBeginFragmentShaderATI() - Entry point (through function pointer) to C language function:
void (void);
|
void | glBeginOcclusionQueryNV(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glBeginQuery(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBeginQueryARB(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBeginVertexShaderEXT() - Entry point (through function pointer) to C language function:
void (void);
|
void | glBindAttribLocation(int arg0, int arg1, String arg2) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, const GLchar * name);
|
void | glBindAttribLocationARB(int arg0, int arg1, String arg2) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, const GLcharARB * name);
|
void | glBindBuffer(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBindBufferARB(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBindFragmentShaderATI(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glBindFramebufferEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
int | glBindLightParameterEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
|
int | glBindMaterialParameterEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
|
int | glBindParameterEXT(int arg0) - Entry point (through function pointer) to C language function:
GLuint (GLenum type);
|
void | glBindProgramARB(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBindProgramNV(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glBindRenderbufferEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
int | glBindTexGenParameterEXT(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
GLuint (GLenum unit, GLenum coord, GLenum value);
|
void | glBindTexture(int arg0, int arg1) - Interface to C language function:
void (GLenum target, GLuint texture);
|
int | glBindTextureUnitParameterEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
GLuint (GLenum light, GLenum value);
|
void | glBindVertexArrayAPPLE(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glBindVertexShaderEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, byte[] arg6, int arg7) - Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
|
void | glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, ByteBuffer arg6) - Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
|
void | glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, long arg6) - Interface to C language function:
void (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
|
void | glBlendColor(float arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
void | glBlendEquation(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glBlendEquationSeparate(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glBlendEquationSeparateEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glBlendFunc(int arg0, int arg1) - Interface to C language function:
void (GLenum sfactor, GLenum dfactor);
|
void | glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glBlendFuncSeparateEXT(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glBlendFuncSeparateINGR(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glBufferData(int arg0, int arg1, Buffer arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
|
void | glBufferDataARB(int arg0, int arg1, Buffer arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
|
int | glBufferRegionEnabled() - Entry point (through function pointer) to C language function:
GLuint (GLvoid);
|
void | glBufferSubData(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
|
void | glBufferSubDataARB(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
|
void | glCallList(int arg0) - Interface to C language function:
void (GLuint list);
|
void | glCallLists(int arg0, int arg1, Buffer arg2) - Interface to C language function:
void (GLsizei n, GLenum type, const GLvoid * lists);
|
int | glCheckFramebufferStatusEXT(int arg0) - Entry point (through function pointer) to C language function:
GLenum (GLenum type);
|
void | glClampColorARB(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glClear(int arg0) - Interface to C language function:
void (GLbitfield mask);
|
void | glClearAccum(float arg0, float arg1, float arg2, float arg3) - Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
void | glClearColor(float arg0, float arg1, float arg2, float arg3) - Interface to C language function:
void (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
void | glClearDepth(double arg0) - Interface to C language function:
void (GLclampd depth);
|
void | glClearIndex(float arg0) - Interface to C language function:
void (GLfloat c);
|
void | glClearStencil(int arg0) - Interface to C language function:
void (GLint s);
|
void | glClientActiveTexture(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glClientActiveVertexStreamATI(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glClipPlane(int arg0, double[] arg1, int arg2) - Interface to C language function:
void (GLenum plane, const GLdouble * equation);
|
void | glClipPlane(int arg0, DoubleBuffer arg1) - Interface to C language function:
void (GLenum plane, const GLdouble * equation);
|
void | glColor3b(byte arg0, byte arg1, byte arg2) - Interface to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
|
void | glColor3bv(byte[] arg0, int arg1) - Interface to C language function:
void (const GLbyte * v);
|
void | glColor3bv(ByteBuffer arg0) - Interface to C language function:
void (const GLbyte * v);
|
void | glColor3d(double arg0, double arg1, double arg2) - Interface to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glColor3dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glColor3dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glColor3f(float arg0, float arg1, float arg2) - Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) - Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
|
void | glColor3fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glColor3fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glColor3fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glColor3fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glColor3hNV(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glColor3hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glColor3hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glColor3i(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glColor3iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glColor3iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glColor3s(short arg0, short arg1, short arg2) - Interface to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glColor3sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glColor3sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glColor3ub(byte arg0, byte arg1, byte arg2) - Interface to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
|
void | glColor3ubv(byte[] arg0, int arg1) - Interface to C language function:
void (const GLubyte * v);
|
void | glColor3ubv(ByteBuffer arg0) - Interface to C language function:
void (const GLubyte * v);
|
void | glColor3ui(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glColor3uiv(int[] arg0, int arg1) - Interface to C language function:
void (const GLuint * v);
|
void | glColor3uiv(IntBuffer arg0) - Interface to C language function:
void (const GLuint * v);
|
void | glColor3us(short arg0, short arg1, short arg2) - Interface to C language function:
void (GLushort red, GLushort green, GLushort blue);
|
void | glColor3usv(ShortBuffer arg0) - Interface to C language function:
void (const GLushort * v);
|
void | glColor3usv(short[] arg0, int arg1) - Interface to C language function:
void (const GLushort * v);
|
void | glColor4b(byte arg0, byte arg1, byte arg2, byte arg3) - Interface to C language function:
void (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
void | glColor4bv(byte[] arg0, int arg1) - Interface to C language function:
void (const GLbyte * v);
|
void | glColor4bv(ByteBuffer arg0) - Interface to C language function:
void (const GLbyte * v);
|
void | glColor4d(double arg0, double arg1, double arg2, double arg3) - Interface to C language function:
void (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
void | glColor4dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glColor4dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glColor4f(float arg0, float arg1, float arg2, float arg3) - Interface to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
void | glColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) - Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glColor4fNormal3fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glColor4fNormal3fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glColor4fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glColor4fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glColor4hNV(short arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
|
void | glColor4hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glColor4hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glColor4i(int arg0, int arg1, int arg2, int arg3) - Interface to C language function:
void (GLint red, GLint green, GLint blue, GLint alpha);
|
void | glColor4iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glColor4iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glColor4s(short arg0, short arg1, short arg2, short arg3) - Interface to C language function:
void (GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
void | glColor4sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glColor4sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3) - Interface to C language function:
void (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
void | glColor4ubVertex2fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5) - Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
|
void | glColor4ubVertex2fvSUN(byte[] arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
|
void | glColor4ubVertex2fvSUN(ByteBuffer arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
|
void | glColor4ubVertex3fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5, float arg6) - Entry point (through function pointer) to C language function:
void (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
|
void | glColor4ubVertex3fvSUN(byte[] arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
|
void | glColor4ubVertex3fvSUN(ByteBuffer arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (const GLubyte * c, const GLfloat * v);
|
void | glColor4ubv(byte[] arg0, int arg1) - Interface to C language function:
void (const GLubyte * v);
|
void | glColor4ubv(ByteBuffer arg0) - Interface to C language function:
void (const GLubyte * v);
|
void | glColor4ui(int arg0, int arg1, int arg2, int arg3) - Interface to C language function:
void (GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
void | glColor4uiv(int[] arg0, int arg1) - Interface to C language function:
void (const GLuint * v);
|
void | glColor4uiv(IntBuffer arg0) - Interface to C language function:
void (const GLuint * v);
|
void | glColor4us(short arg0, short arg1, short arg2, short arg3) - Interface to C language function:
void (GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
void | glColor4usv(ShortBuffer arg0) - Interface to C language function:
void (const GLushort * v);
|
void | glColor4usv(short[] arg0, int arg1) - Interface to C language function:
void (const GLushort * v);
|
void | glColorFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
|
void | glColorFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
|
void | glColorFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
|
void | glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) - Interface to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
void | glColorMaterial(int arg0, int arg1) - Interface to C language function:
void (GLenum face, GLenum mode);
|
void | glColorPointer(int arg0, int arg1, int arg2, Buffer arg3) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glColorPointer(int arg0, int arg1, int arg2, long arg3) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
|
void | glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
|
void | glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glColorTableEXT(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glColorTableParameterfv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glColorTableParameteriv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glCombinerInputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
void | glCombinerOutputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean arg8, boolean arg9) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
|
void | glCombinerParameterfNV(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glCombinerParameterfvNV(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glCombinerParameterfvNV(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glCombinerParameteriNV(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glCombinerParameterivNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glCombinerParameterivNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glCombinerStageParameterfvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glCompileShader(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glCompileShaderARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
|
void | glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
|
void | glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
|
void | glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
|
void | glConvolutionParameterf(int arg0, int arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glConvolutionParameterfv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glConvolutionParameteri(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glConvolutionParameteriv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glCopyColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
|
void | glCopyColorTable(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
|
void | glCopyConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
|
void | glCopyConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
|
void | glCopyPixels(int arg0, int arg1, int arg2, int arg3, int arg4) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
void | glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Interface to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
void | glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) - Interface to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
void | glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
void | glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
void | glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
int | glCreateProgram() - Entry point (through function pointer) to C language function:
GLuint (void);
|
int | glCreateProgramObjectARB() - Entry point (through function pointer) to C language function:
GLhandleARB (void);
|
int | glCreateShader(int arg0) - Entry point (through function pointer) to C language function:
GLuint (GLenum type);
|
int | glCreateShaderObjectARB(int arg0) - Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
|
void | glCullFace(int arg0) - Interface to C language function:
void (GLenum mode);
|
void | glCullParameterdvEXT(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLdouble * params);
|
void | glCullParameterdvEXT(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLdouble * params);
|
void | glCullParameterfvEXT(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glCullParameterfvEXT(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glCurrentPaletteMatrixARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glDeformSGIX(int arg0) - Entry point (through function pointer) to C language function:
void (GLbitfield mode);
|
void | glDeformationMap3dSGIX(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double arg9, double arg10, int arg11, int arg12, double[] arg13, int arg14) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
|
void | glDeformationMap3dSGIX(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double arg9, double arg10, int arg11, int arg12, DoubleBuffer arg13) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
|
void | glDeformationMap3fSGIX(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float arg9, float arg10, int arg11, int arg12, float[] arg13, int arg14) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
|
void | glDeformationMap3fSGIX(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float arg9, float arg10, int arg11, int arg12, FloatBuffer arg13) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
|
void | glDeleteAsyncMarkersSGIX(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei s);
|
void | glDeleteBufferRegion(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDeleteBuffers(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteBuffers(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteBuffersARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteBuffersARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFencesAPPLE(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFencesAPPLE(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFencesNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFencesNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFragmentShaderATI(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDeleteFramebuffersEXT(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteFramebuffersEXT(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteLists(int arg0, int arg1) - Interface to C language function:
void (GLuint list, GLsizei range);
|
void | glDeleteObjectARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glDeleteOcclusionQueriesNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteOcclusionQueriesNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteProgram(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDeleteProgramsARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteProgramsARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteProgramsNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteProgramsNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteQueries(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteQueries(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteQueriesARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteQueriesARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteRenderbuffersEXT(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteRenderbuffersEXT(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteShader(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDeleteTextures(int arg0, int[] arg1, int arg2) - Interface to C language function:
void (GLsizei n, const GLuint * textures);
|
void | glDeleteTextures(int arg0, IntBuffer arg1) - Interface to C language function:
void (GLsizei n, const GLuint * textures);
|
void | glDeleteVertexArraysAPPLE(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteVertexArraysAPPLE(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glDeleteVertexShaderEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDepthBoundsEXT(double arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLclampd x, GLclampd y);
|
void | glDepthFunc(int arg0) - Interface to C language function:
void (GLenum func);
|
void | glDepthMask(boolean arg0) - Interface to C language function:
void (GLboolean flag);
|
void | glDepthRange(double arg0, double arg1) - Interface to C language function:
void (GLclampd near_val, GLclampd far_val);
|
void | glDetachObjectARB(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLhandleARB id);
|
void | glDetachShader(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLuint id);
|
void | glDetailTexFuncSGIS(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
|
void | glDetailTexFuncSGIS(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
|
void | glDisable(int arg0) - Interface to C language function:
void (GLenum cap);
|
void | glDisableClientState(int arg0) - Interface to C language function:
void (GLenum cap);
|
void | glDisableVariantClientStateEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDisableVertexAttribAPPLE(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
|
void | glDisableVertexAttribArray(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDisableVertexAttribArrayARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glDrawArrays(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum mode, GLint first, GLsizei count);
|
void | glDrawBuffer(int arg0) - Interface to C language function:
void (GLenum mode);
|
void | glDrawBufferRegion(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Entry point (through function pointer) to C language function:
void (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
|
void | glDrawBuffers(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffers(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffersARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffersARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffersATI(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawBuffersATI(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLenum * ids);
|
void | glDrawElementArrayAPPLE(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t);
|
void | glDrawElementArrayATI(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei s);
|
void | glDrawElements(int arg0, int arg1, int arg2, Buffer arg3) - Interface to C language function:
void (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
|
void | glDrawElements(int arg0, int arg1, int arg2, long arg3) - Interface to C language function:
void (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
|
void | glDrawMeshArraysSUN(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLsizei t, GLsizei r);
|
void | glDrawPixels(int arg0, int arg1, int arg2, int arg3, Buffer arg4) - Interface to C language function:
void (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4) - Interface to C language function:
void (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glDrawRangeElementArrayAPPLE(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
|
void | glDrawRangeElementArrayATI(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count);
|
void | glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
|
void | glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
|
void | glEdgeFlag(boolean arg0) - Interface to C language function:
void (GLboolean flag);
|
void | glEdgeFlagPointer(int arg0, Buffer arg1) - Interface to C language function:
void (GLsizei stride, const GLvoid * ptr);
|
void | glEdgeFlagPointer(int arg0, long arg1) - Interface to C language function:
void (GLsizei stride, const GLvoid * ptr);
|
void | glEdgeFlagv(byte[] arg0, int arg1) - Interface to C language function:
void (const GLboolean * flag);
|
void | glEdgeFlagv(ByteBuffer arg0) - Interface to C language function:
void (const GLboolean * flag);
|
void | glElementPointerAPPLE(int arg0, Buffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
|
void | glElementPointerATI(int arg0, Buffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
|
void | glElementPointerATI(int arg0, long arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
|
void | glEnable(int arg0) - Interface to C language function:
void (GLenum cap);
|
void | glEnableClientState(int arg0) - Interface to C language function:
void (GLenum cap);
|
void | glEnableVariantClientStateEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glEnableVertexAttribAPPLE(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname);
|
void | glEnableVertexAttribArray(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glEnableVertexAttribArrayARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glEnd() - Interface to C language function:
void (void);
|
void | glEndFragmentShaderATI() - Entry point (through function pointer) to C language function:
void (void);
|
void | glEndList() - Interface to C language function:
void (void);
|
void | glEndOcclusionQueryNV() - Entry point (through function pointer) to C language function:
void (void);
|
void | glEndQuery(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glEndQueryARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glEndVertexShaderEXT() - Entry point (through function pointer) to C language function:
void (void);
|
void | glEvalCoord1d(double arg0) - Interface to C language function:
void (GLdouble u);
|
void | glEvalCoord1dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * u);
|
void | glEvalCoord1dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * u);
|
void | glEvalCoord1f(float arg0) - Interface to C language function:
void (GLfloat u);
|
void | glEvalCoord1fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * u);
|
void | glEvalCoord1fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * u);
|
void | glEvalCoord2d(double arg0, double arg1) - Interface to C language function:
void (GLdouble u, GLdouble v);
|
void | glEvalCoord2dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * u);
|
void | glEvalCoord2dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * u);
|
void | glEvalCoord2f(float arg0, float arg1) - Interface to C language function:
void (GLfloat u, GLfloat v);
|
void | glEvalCoord2fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * u);
|
void | glEvalCoord2fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * u);
|
void | glEvalMapsNV(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glEvalMesh1(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum mode, GLint i1, GLint i2);
|
void | glEvalMesh2(int arg0, int arg1, int arg2, int arg3, int arg4) - Interface to C language function:
void (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
void | glEvalPoint1(int arg0) - Interface to C language function:
void (GLint i);
|
void | glEvalPoint2(int arg0, int arg1) - Interface to C language function:
void (GLint i, GLint j);
|
void | glExecuteProgramNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glExecuteProgramNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glExtractComponentEXT(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glFeedbackBuffer(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLsizei size, GLenum type, GLfloat * buffer);
|
void | glFinalCombinerInputNV(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glFinish() - Interface to C language function:
void (void);
|
int | glFinishAsyncSGIX(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
|
int | glFinishAsyncSGIX(IntBuffer arg0) - Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
|
void | glFinishFenceAPPLE(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glFinishFenceNV(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glFinishObjectAPPLE(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glFinishRenderAPPLE() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFinishTextureSUNX() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFlush() - Interface to C language function:
void (void);
|
void | glFlushPixelDataRangeNV(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glFlushRasterSGIX() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFlushRenderAPPLE() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFlushVertexArrayRangeAPPLE(int arg0, Buffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei length, GLvoid * pointer);
|
void | glFlushVertexArrayRangeNV() - Entry point (through function pointer) to C language function:
void (void);
|
void | glFogCoordPointer(int arg0, int arg1, Buffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glFogCoordPointer(int arg0, int arg1, long arg2) - Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glFogCoordPointerEXT(int arg0, int arg1, Buffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glFogCoordPointerEXT(int arg0, int arg1, long arg2) - Entry point (through function pointer) to C language function:
void (GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glFogCoordd(double arg0) - Entry point (through function pointer) to C language function:
void (GLdouble coord);
|
void | glFogCoorddEXT(double arg0) - Entry point (through function pointer) to C language function:
void (GLdouble coord);
|
void | glFogCoorddv(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glFogCoorddv(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glFogCoorddvEXT(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glFogCoorddvEXT(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glFogCoordf(float arg0) - Entry point (through function pointer) to C language function:
void (GLfloat coord);
|
void | glFogCoordfEXT(float arg0) - Entry point (through function pointer) to C language function:
void (GLfloat coord);
|
void | glFogCoordfv(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glFogCoordfv(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glFogCoordfvEXT(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glFogCoordfvEXT(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glFogCoordhNV(short arg0) - Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
|
void | glFogCoordhvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glFogCoordhvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glFogFuncSGIS(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei size, const GLfloat * weights);
|
void | glFogFuncSGIS(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei size, const GLfloat * weights);
|
void | glFogf(int arg0, float arg1) - Interface to C language function:
void (GLenum pname, GLfloat param);
|
void | glFogfv(int arg0, float[] arg1, int arg2) - Interface to C language function:
void (GLenum pname, const GLfloat * params);
|
void | glFogfv(int arg0, FloatBuffer arg1) - Interface to C language function:
void (GLenum pname, const GLfloat * params);
|
void | glFogi(int arg0, int arg1) - Interface to C language function:
void (GLenum pname, GLint param);
|
void | glFogiv(int arg0, int[] arg1, int arg2) - Interface to C language function:
void (GLenum pname, const GLint * params);
|
void | glFogiv(int arg0, IntBuffer arg1) - Interface to C language function:
void (GLenum pname, const GLint * params);
|
void | glFragmentColorMaterialSGIX(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glFragmentLightModelfSGIX(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glFragmentLightModelfvSGIX(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glFragmentLightModelfvSGIX(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glFragmentLightModeliSGIX(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glFragmentLightModelivSGIX(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glFragmentLightModelivSGIX(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glFragmentLightfSGIX(int arg0, int arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glFragmentLightfvSGIX(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glFragmentLightfvSGIX(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glFragmentLightiSGIX(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glFragmentLightivSGIX(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glFragmentLightivSGIX(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glFragmentMaterialfSGIX(int arg0, int arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glFragmentMaterialfvSGIX(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glFragmentMaterialiSGIX(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glFragmentMaterialivSGIX(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glFrameZoomSGIX(int arg0) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glFramebufferRenderbufferEXT(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
|
void | glFramebufferTexture1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
void | glFramebufferTexture2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
void | glFramebufferTexture3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
void | glFreeObjectBufferATI(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glFrontFace(int arg0) - Interface to C language function:
void (GLenum mode);
|
void | glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) - Interface to C language function:
void (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
|
int | glGenAsyncMarkersSGIX(int arg0) - Entry point (through function pointer) to C language function:
GLuint (GLsizei range);
|
void | glGenBuffers(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenBuffers(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenBuffersARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenBuffersARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFencesAPPLE(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFencesAPPLE(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFencesNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFencesNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
int | glGenFragmentShadersATI(int arg0) - Entry point (through function pointer) to C language function:
GLuint (GLuint type);
|
void | glGenFramebuffersEXT(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenFramebuffersEXT(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
int | glGenLists(int arg0) - Interface to C language function:
GLuint (GLsizei range);
|
void | glGenOcclusionQueriesNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenOcclusionQueriesNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenProgramsARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenProgramsARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenProgramsNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenProgramsNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenQueries(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenQueries(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenQueriesARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenQueriesARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenRenderbuffersEXT(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
void | glGenRenderbuffersEXT(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, GLuint * ids);
|
int | glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
GLuint (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
|
void | glGenTextures(int arg0, int[] arg1, int arg2) - Interface to C language function:
void (GLsizei n, GLuint * textures);
|
void | glGenTextures(int arg0, IntBuffer arg1) - Interface to C language function:
void (GLsizei n, GLuint * textures);
|
void | glGenVertexArraysAPPLE(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glGenVertexArraysAPPLE(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
int | glGenVertexShadersEXT(int arg0) - Entry point (through function pointer) to C language function:
GLuint (GLuint type);
|
void | glGenerateMipmapEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
void | glGetActiveAttrib(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
void | glGetActiveAttribARB(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
|
void | glGetActiveAttribARB(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
|
void | glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
void | glGetActiveUniform(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6) - Entry point (through function pointer) to C language function:
void (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
void | glGetActiveUniformARB(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
|
void | glGetActiveUniformARB(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
|
void | glGetArrayObjectfvATI(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetArrayObjectfvATI(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetArrayObjectivATI(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetArrayObjectivATI(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetAttachedObjectsARB(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
|
void | glGetAttachedObjectsARB(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
|
void | glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
|
void | glGetAttachedShaders(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
|
int | glGetAttribLocation(int arg0, String arg1) - Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
|
int | glGetAttribLocationARB(int arg0, String arg1) - Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
|
void | glGetBooleanv(int arg0, byte[] arg1, int arg2) - Interface to C language function:
void (GLenum pname, GLboolean * params);
|
void | glGetBooleanv(int arg0, ByteBuffer arg1) - Interface to C language function:
void (GLenum pname, GLboolean * params);
|
void | glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetBufferParameterivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetBufferParameterivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetBufferSubData(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
|
void | glGetBufferSubDataARB(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
|
void | glGetClipPlane(int arg0, double[] arg1, int arg2) - Interface to C language function:
void (GLenum plane, GLdouble * equation);
|
void | glGetClipPlane(int arg0, DoubleBuffer arg1) - Interface to C language function:
void (GLenum plane, GLdouble * equation);
|
void | glGetColorTable(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetColorTable(int arg0, int arg1, int arg2, long arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetColorTableEXT(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetColorTableParameterfv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetColorTableParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetColorTableParameterfvEXT(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetColorTableParameteriv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetColorTableParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetColorTableParameterivEXT(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetCombinerInputParameterfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
|
void | glGetCombinerInputParameterfvNV(int arg0, int arg1, int arg2, int arg3, FloatBuffer arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
|
void | glGetCombinerInputParameterivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
|
void | glGetCombinerInputParameterivNV(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
|
void | glGetCombinerOutputParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
|
void | glGetCombinerOutputParameterfvNV(int arg0, int arg1, int arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
|
void | glGetCombinerOutputParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
|
void | glGetCombinerOutputParameterivNV(int arg0, int arg1, int arg2, IntBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
|
void | glGetCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetCombinerStageParameterfvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetCompressedTexImage(int arg0, int arg1, Buffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLvoid * img);
|
void | glGetCompressedTexImage(int arg0, int arg1, long arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLvoid * img);
|
void | glGetConvolutionFilter(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetConvolutionFilter(int arg0, int arg1, int arg2, long arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * table);
|
void | glGetConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetConvolutionParameterfv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetConvolutionParameteriv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetDetailTexFuncSGIS(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetDetailTexFuncSGIS(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetDoublev(int arg0, double[] arg1, int arg2) - Interface to C language function:
void (GLenum pname, GLdouble * params);
|
void | glGetDoublev(int arg0, DoubleBuffer arg1) - Interface to C language function:
void (GLenum pname, GLdouble * params);
|
int | glGetError() - Interface to C language function:
GLenum (void);
|
void | glGetFenceivNV(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetFenceivNV(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetFinalCombinerInputParameterfvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFinalCombinerInputParameterfvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFinalCombinerInputParameterivNV(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFinalCombinerInputParameterivNV(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFloatv(int arg0, float[] arg1, int arg2) - Interface to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetFloatv(int arg0, FloatBuffer arg1) - Interface to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetFogFuncSGIS(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLfloat * points);
|
void | glGetFogFuncSGIS(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (GLfloat * points);
|
void | glGetFragmentLightfvSGIX(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFragmentLightfvSGIX(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFragmentLightivSGIX(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFragmentLightivSGIX(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFragmentMaterialfvSGIX(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFragmentMaterialivSGIX(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
|
void | glGetFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, IntBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLenum portion, GLenum pname, GLint * params);
|
int | glGetHandleARB(int arg0) - Entry point (through function pointer) to C language function:
GLhandleARB (GLenum type);
|
void | glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, Buffer arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
void | glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, long arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
void | glGetHistogramParameterfv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetHistogramParameterfv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetHistogramParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetHistogramParameteriv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetImageTransformParameterfvHP(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetImageTransformParameterfvHP(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetImageTransformParameterivHP(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetImageTransformParameterivHP(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetInfoLogARB(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
|
void | glGetInfoLogARB(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
|
int | glGetInstrumentsSGIX() - Entry point (through function pointer) to C language function:
GLint (void);
|
void | glGetIntegerv(int arg0, int[] arg1, int arg2) - Interface to C language function:
void (GLenum pname, GLint * params);
|
void | glGetIntegerv(int arg0, IntBuffer arg1) - Interface to C language function:
void (GLenum pname, GLint * params);
|
void | glGetInvariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetInvariantBooleanvEXT(int arg0, int arg1, ByteBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetInvariantFloatvEXT(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetInvariantIntegervEXT(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetLightfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum light, GLenum pname, GLfloat * params);
|
void | glGetLightfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum light, GLenum pname, GLfloat * params);
|
void | glGetLightiv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum light, GLenum pname, GLint * params);
|
void | glGetLightiv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum light, GLenum pname, GLint * params);
|
void | glGetListParameterfvSGIX(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetListParameterfvSGIX(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetListParameterivSGIX(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetListParameterivSGIX(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetLocalConstantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetLocalConstantBooleanvEXT(int arg0, int arg1, ByteBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetLocalConstantFloatvEXT(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetLocalConstantIntegervEXT(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
|
void | glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
|
void | glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
|
void | glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, IntBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
|
void | glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, Buffer arg6) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
|
void | glGetMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetMapParameterfvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetMapParameterivNV(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetMapdv(int arg0, int arg1, double[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum query, GLdouble * v);
|
void | glGetMapdv(int arg0, int arg1, DoubleBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum query, GLdouble * v);
|
void | glGetMapfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum query, GLfloat * v);
|
void | glGetMapfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum query, GLfloat * v);
|
void | glGetMapiv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum query, GLint * v);
|
void | glGetMapiv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum query, GLint * v);
|
void | glGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum face, GLenum pname, GLfloat * params);
|
void | glGetMaterialfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum face, GLenum pname, GLfloat * params);
|
void | glGetMaterialiv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum face, GLenum pname, GLint * params);
|
void | glGetMaterialiv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum face, GLenum pname, GLint * params);
|
void | glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, Buffer arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
void | glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, long arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
|
void | glGetMinmaxParameterfv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetMinmaxParameterfv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetMinmaxParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetMinmaxParameteriv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetObjectBufferfvATI(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetObjectBufferfvATI(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetObjectBufferivATI(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetObjectBufferivATI(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetObjectParameterfvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLfloat * params);
|
void | glGetObjectParameterfvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLfloat * params);
|
void | glGetObjectParameterivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLint * params);
|
void | glGetObjectParameterivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLhandleARB target, GLenum pname, GLint * params);
|
void | glGetOcclusionQueryivNV(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetOcclusionQueryivNV(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetOcclusionQueryuivNV(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetOcclusionQueryuivNV(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetPixelMapfv(int arg0, float[] arg1, int arg2) - Interface to C language function:
void (GLenum map, GLfloat * values);
|
void | glGetPixelMapfv(int arg0, FloatBuffer arg1) - Interface to C language function:
void (GLenum map, GLfloat * values);
|
void | glGetPixelMapfv(int arg0, long arg1) - Interface to C language function:
void (GLenum map, GLfloat * values);
|
void | glGetPixelMapuiv(int arg0, int[] arg1, int arg2) - Interface to C language function:
void (GLenum map, GLuint * values);
|
void | glGetPixelMapuiv(int arg0, IntBuffer arg1) - Interface to C language function:
void (GLenum map, GLuint * values);
|
void | glGetPixelMapuiv(int arg0, long arg1) - Interface to C language function:
void (GLenum map, GLuint * values);
|
void | glGetPixelMapusv(int arg0, ShortBuffer arg1) - Interface to C language function:
void (GLenum map, GLushort * values);
|
void | glGetPixelMapusv(int arg0, long arg1) - Interface to C language function:
void (GLenum map, GLushort * values);
|
void | glGetPixelMapusv(int arg0, short[] arg1, int arg2) - Interface to C language function:
void (GLenum map, GLushort * values);
|
void | glGetPixelTexGenParameterfvSGIS(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetPixelTexGenParameterfvSGIS(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetPixelTexGenParameterivSGIS(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
|
void | glGetPixelTexGenParameterivSGIS(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
|
void | glGetPolygonStipple(byte[] arg0, int arg1) - Interface to C language function:
void (GLubyte * mask);
|
void | glGetPolygonStipple(ByteBuffer arg0) - Interface to C language function:
void (GLubyte * mask);
|
void | glGetPolygonStipple(long arg0) - Interface to C language function:
void (GLubyte * mask);
|
void | glGetProgramEnvParameterdvARB(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
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void | glGetProgramEnvParameterdvARB(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
|
void | glGetProgramEnvParameterfvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
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void | glGetProgramEnvParameterfvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
|
void | glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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void | glGetProgramInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetProgramLocalParameterdvARB(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
|
void | glGetProgramLocalParameterdvARB(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum index, GLuint pname, GLdouble * params);
|
void | glGetProgramLocalParameterfvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
|
void | glGetProgramLocalParameterfvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, GLfloat * params);
|
void | glGetProgramNamedParameterdvNV(int arg0, int arg1, String arg2, double[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
|
void | glGetProgramNamedParameterdvNV(int arg0, int arg1, String arg2, DoubleBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
|
void | glGetProgramNamedParameterfvNV(int arg0, int arg1, String arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
|
void | glGetProgramNamedParameterfvNV(int arg0, int arg1, String arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
|
void | glGetProgramParameterdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum pname, GLdouble * params);
|
void | glGetProgramParameterdvNV(int arg0, int arg1, int arg2, DoubleBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum pname, GLdouble * params);
|
void | glGetProgramParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
|
void | glGetProgramParameterfvNV(int arg0, int arg1, int arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
|
void | glGetProgramStringARB(int arg0, int arg1, Buffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLvoid * string);
|
void | glGetProgramStringNV(int arg0, int arg1, byte[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLubyte * program);
|
void | glGetProgramStringNV(int arg0, int arg1, ByteBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLubyte * program);
|
void | glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetProgramiv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetProgramivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetProgramivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetProgramivNV(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetProgramivNV(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectiv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectiv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetQueryObjectuiv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetQueryObjectuivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetQueryObjectuivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLuint * params);
|
void | glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetQueryiv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetQueryivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetQueryivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetRenderbufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetRenderbufferParameterivEXT(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetSeparableFilter(int arg0, int arg1, int arg2, Buffer arg3, Buffer arg4, Buffer arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
|
void | glGetSeparableFilter(int arg0, int arg1, int arg2, long arg3, long arg4, long arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
|
void | glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetShaderInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetShaderSource(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
void | glGetShaderSourceARB(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
|
void | glGetShaderSourceARB(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
|
void | glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetShaderiv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetSharpenTexFuncSGIS(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetSharpenTexFuncSGIS(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
String | glGetString(int arg0) - Interface to C language function:
const GLubyte * (GLenum name);
|
void | glGetTexBumpParameterfvATI(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetTexBumpParameterfvATI(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLfloat * params);
|
void | glGetTexBumpParameterivATI(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
|
void | glGetTexBumpParameterivATI(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, GLint * params);
|
void | glGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexEnvfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetTexEnviv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetTexFilterFuncSGIS(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexFilterFuncSGIS(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexGendv(int arg0, int arg1, double[] arg2, int arg3) - Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble * params);
|
void | glGetTexGendv(int arg0, int arg1, DoubleBuffer arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble * params);
|
void | glGetTexGenfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat * params);
|
void | glGetTexGenfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat * params);
|
void | glGetTexGeniv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum coord, GLenum pname, GLint * params);
|
void | glGetTexGeniv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, GLint * params);
|
void | glGetTexImage(int arg0, int arg1, int arg2, int arg3, Buffer arg4) - Interface to C language function:
void (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
|
void | glGetTexImage(int arg0, int arg1, int arg2, int arg3, long arg4) - Interface to C language function:
void (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
|
void | glGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4) - Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLfloat * params);
|
void | glGetTexLevelParameterfv(int arg0, int arg1, int arg2, FloatBuffer arg3) - Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLfloat * params);
|
void | glGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4) - Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLint * params);
|
void | glGetTexLevelParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3) - Interface to C language function:
void (GLenum target, GLint level, GLenum pname, GLint * params);
|
void | glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat * params);
|
void | glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetTexParameteriv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum pname, GLint * params);
|
void | glGetTrackMatrixivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
|
void | glGetTrackMatrixivNV(int arg0, int arg1, int arg2, IntBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum stage, GLuint portion, GLenum pname, GLint * params);
|
int | glGetUniformLocation(int arg0, String arg1) - Entry point (through function pointer) to C language function:
GLint (GLuint program, const GLchar * name);
|
int | glGetUniformLocationARB(int arg0, String arg1) - Entry point (through function pointer) to C language function:
GLint (GLhandleARB program, const GLcharARB * name);
|
void | glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLfloat * params);
|
void | glGetUniformfv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLfloat * params);
|
void | glGetUniformfvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLfloat * params);
|
void | glGetUniformfvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLfloat * params);
|
void | glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLint * params);
|
void | glGetUniformiv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint program, GLint location, GLint * params);
|
void | glGetUniformivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLint * params);
|
void | glGetUniformivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLhandleARB program, GLint location, GLint * params);
|
void | glGetVariantArrayObjectfvATI(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVariantArrayObjectfvATI(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVariantArrayObjectivATI(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVariantArrayObjectivATI(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetVariantBooleanvEXT(int arg0, int arg1, ByteBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum pname, GLboolean * program);
|
void | glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVariantFloatvEXT(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVariantIntegervEXT(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribArrayObjectfvATI(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribArrayObjectfvATI(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribArrayObjectivATI(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribArrayObjectivATI(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribdv(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdv(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdvARB(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdvARB(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdvNV(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribdvNV(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLenum pname, GLdouble * params);
|
void | glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribfvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat * params);
|
void | glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribiv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribivNV(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGetVertexAttribivNV(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint * params);
|
void | glGlobalAlphaFactorbSUN(byte arg0) - Entry point (through function pointer) to C language function:
void (GLbyte factor);
|
void | glGlobalAlphaFactordSUN(double arg0) - Entry point (through function pointer) to C language function:
void (GLdouble coord);
|
void | glGlobalAlphaFactorfSUN(float arg0) - Entry point (through function pointer) to C language function:
void (GLfloat coord);
|
void | glGlobalAlphaFactoriSUN(int arg0) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glGlobalAlphaFactorsSUN(short arg0) - Entry point (through function pointer) to C language function:
void (GLshort factor);
|
void | glGlobalAlphaFactorubSUN(byte arg0) - Entry point (through function pointer) to C language function:
void (GLubyte factor);
|
void | glGlobalAlphaFactoruiSUN(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glGlobalAlphaFactorusSUN(short arg0) - Entry point (through function pointer) to C language function:
void (GLushort factor);
|
void | glHint(int arg0, int arg1) - Interface to C language function:
void (GLenum target, GLenum mode);
|
void | glHintPGI(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glHistogram(int arg0, int arg1, int arg2, boolean arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
|
void | glIglooInterfaceSGIX(int arg0, Buffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum pname, const GLvoid * params);
|
void | glImageTransformParameterfHP(int arg0, int arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glImageTransformParameterfvHP(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glImageTransformParameterfvHP(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glImageTransformParameteriHP(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
|
void | glImageTransformParameterivHP(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glImageTransformParameterivHP(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glIndexFuncEXT(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLclampf s);
|
void | glIndexMask(int arg0) - Interface to C language function:
void (GLuint mask);
|
void | glIndexMaterialEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glIndexPointer(int arg0, int arg1, Buffer arg2) - Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glIndexd(double arg0) - Interface to C language function:
void (GLdouble c);
|
void | glIndexdv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * c);
|
void | glIndexdv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * c);
|
void | glIndexf(float arg0) - Interface to C language function:
void (GLfloat c);
|
void | glIndexfv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * c);
|
void | glIndexfv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * c);
|
void | glIndexi(int arg0) - Interface to C language function:
void (GLint c);
|
void | glIndexiv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * c);
|
void | glIndexiv(IntBuffer arg0) - Interface to C language function:
void (const GLint * c);
|
void | glIndexs(short arg0) - Interface to C language function:
void (GLshort c);
|
void | glIndexsv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * c);
|
void | glIndexsv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * c);
|
void | glIndexub(byte arg0) - Interface to C language function:
void (GLubyte c);
|
void | glIndexubv(byte[] arg0, int arg1) - Interface to C language function:
void (const GLubyte * c);
|
void | glIndexubv(ByteBuffer arg0) - Interface to C language function:
void (const GLubyte * c);
|
void | glInitNames() - Interface to C language function:
void (void);
|
void | glInsertComponentEXT(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glInstrumentsBufferSGIX(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei size, GLint * buffer);
|
void | glInstrumentsBufferSGIX(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei size, GLint * buffer);
|
void | glInterleavedArrays(int arg0, int arg1, Buffer arg2) - Interface to C language function:
void (GLenum format, GLsizei stride, const GLvoid * pointer);
|
void | glInterleavedArrays(int arg0, int arg1, long arg2) - Interface to C language function:
void (GLenum format, GLsizei stride, const GLvoid * pointer);
|
boolean | glIsAsyncMarkerSGIX(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsBuffer(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsBufferARB(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsEnabled(int arg0) - Interface to C language function:
GLboolean (GLenum cap);
|
boolean | glIsFenceAPPLE(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsFenceNV(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsFramebufferEXT(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsList(int arg0) - Interface to C language function:
GLboolean (GLuint list);
|
boolean | glIsObjectBufferATI(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsOcclusionQueryNV(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsProgram(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsProgramARB(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsProgramNV(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsQuery(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsQueryARB(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsRenderbufferEXT(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsShader(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsTexture(int arg0) - Interface to C language function:
GLboolean (GLuint texture);
|
boolean | glIsVariantEnabledEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id, GLenum cap);
|
boolean | glIsVertexArrayAPPLE(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glIsVertexAttribEnabledAPPLE(int arg0, int arg1) - Entry point (through function pointer) to C language function:
GLboolean (GLuint index, GLenum pname);
|
void | glLightEnviSGIX(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glLightModelf(int arg0, float arg1) - Interface to C language function:
void (GLenum pname, GLfloat param);
|
void | glLightModelfv(int arg0, float[] arg1, int arg2) - Interface to C language function:
void (GLenum pname, const GLfloat * params);
|
void | glLightModelfv(int arg0, FloatBuffer arg1) - Interface to C language function:
void (GLenum pname, const GLfloat * params);
|
void | glLightModeli(int arg0, int arg1) - Interface to C language function:
void (GLenum pname, GLint param);
|
void | glLightModeliv(int arg0, int[] arg1, int arg2) - Interface to C language function:
void (GLenum pname, const GLint * params);
|
void | glLightModeliv(int arg0, IntBuffer arg1) - Interface to C language function:
void (GLenum pname, const GLint * params);
|
void | glLightf(int arg0, int arg1, float arg2) - Interface to C language function:
void (GLenum light, GLenum pname, GLfloat param);
|
void | glLightfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum light, GLenum pname, const GLfloat * params);
|
void | glLightfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum light, GLenum pname, const GLfloat * params);
|
void | glLighti(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum light, GLenum pname, GLint param);
|
void | glLightiv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum light, GLenum pname, const GLint * params);
|
void | glLightiv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum light, GLenum pname, const GLint * params);
|
void | glLineStipple(int arg0, short arg1) - Interface to C language function:
void (GLint factor, GLushort pattern);
|
void | glLineWidth(float arg0) - Interface to C language function:
void (GLfloat width);
|
void | glLinkProgram(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glLinkProgramARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glListBase(int arg0) - Interface to C language function:
void (GLuint base);
|
void | glListParameterfSGIX(int arg0, int arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLfloat params);
|
void | glListParameterfvSGIX(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLfloat * params);
|
void | glListParameterfvSGIX(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLfloat * params);
|
void | glListParameteriSGIX(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, GLint params);
|
void | glListParameterivSGIX(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLint * params);
|
void | glListParameterivSGIX(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum pname, const GLint * params);
|
void | glLoadIdentity() - Interface to C language function:
void (void);
|
void | glLoadIdentityDeformationMapSGIX(int arg0) - Entry point (through function pointer) to C language function:
void (GLbitfield mode);
|
void | glLoadMatrixd(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * m);
|
void | glLoadMatrixd(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * m);
|
void | glLoadMatrixf(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * m);
|
void | glLoadMatrixf(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * m);
|
void | glLoadName(int arg0) - Interface to C language function:
void (GLuint name);
|
void | glLoadProgramNV(int arg0, int arg1, int arg2, String arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id, GLsizei len, const GLubyte * program);
|
void | glLoadTransposeMatrixd(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glLoadTransposeMatrixd(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glLoadTransposeMatrixf(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glLoadTransposeMatrixf(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glLockArraysEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLint x, GLsizei y);
|
void | glLogicOp(int arg0) - Interface to C language function:
void (GLenum opcode);
|
void | glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, double[] arg5, int arg6) - Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
void | glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, DoubleBuffer arg5) - Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
void | glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, float[] arg5, int arg6) - Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
void | glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, FloatBuffer arg5) - Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
void | glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double[] arg9, int arg10) - Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
void | glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, DoubleBuffer arg9) - Interface to C language function:
void (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
void | glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float[] arg9, int arg10) - Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
void | glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, FloatBuffer arg9) - Interface to C language function:
void (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
ByteBuffer | glMapBuffer(int arg0, int arg1) - Interface to C language function:
GLvoid * (GLenum target, GLenum access);
|
ByteBuffer | glMapBufferARB(int arg0, int arg1) - Interface to C language function:
GLvoid * (GLenum target, GLenum access);
|
void | glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, Buffer arg8) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
|
void | glMapGrid1d(int arg0, double arg1, double arg2) - Interface to C language function:
void (GLint un, GLdouble u1, GLdouble u2);
|
void | glMapGrid1f(int arg0, float arg1, float arg2) - Interface to C language function:
void (GLint un, GLfloat u1, GLfloat u2);
|
void | glMapGrid2d(int arg0, double arg1, double arg2, int arg3, double arg4, double arg5) - Interface to C language function:
void (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
void | glMapGrid2f(int arg0, float arg1, float arg2, int arg3, float arg4, float arg5) - Interface to C language function:
void (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
void | glMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glMapParameterfvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glMapParameterivNV(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6, int arg7) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
void | glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, DoubleBuffer arg6) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
void | glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6, int arg7) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
void | glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, FloatBuffer arg6) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
void | glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10, int arg11) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
void | glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, DoubleBuffer arg10) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
void | glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10, int arg11) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
void | glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, FloatBuffer arg10) - Entry point (through function pointer) to C language function:
void (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
void | glMaterialf(int arg0, int arg1, float arg2) - Interface to C language function:
void (GLenum face, GLenum pname, GLfloat param);
|
void | glMaterialfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum face, GLenum pname, const GLfloat * params);
|
void | glMaterialfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum face, GLenum pname, const GLfloat * params);
|
void | glMateriali(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum face, GLenum pname, GLint param);
|
void | glMaterialiv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum face, GLenum pname, const GLint * params);
|
void | glMaterialiv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum face, GLenum pname, const GLint * params);
|
void | glMatrixIndexPointerARB(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long arg3) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glMatrixIndexubvARB(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
|
void | glMatrixIndexubvARB(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
|
void | glMatrixIndexuivARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
|
void | glMatrixIndexuivARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
|
void | glMatrixIndexusvARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
|
void | glMatrixIndexusvARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
|
void | glMatrixMode(int arg0) - Interface to C language function:
void (GLenum mode);
|
void | glMinmax(int arg0, int arg1, boolean arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLboolean sink);
|
void | glMultMatrixd(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * m);
|
void | glMultMatrixd(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * m);
|
void | glMultMatrixf(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * m);
|
void | glMultMatrixf(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * m);
|
void | glMultTransposeMatrixd(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glMultTransposeMatrixd(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glMultTransposeMatrixf(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glMultTransposeMatrixf(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glMultiDrawArrays(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
void | glMultiDrawArrays(int arg0, IntBuffer arg1, IntBuffer arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
void | glMultiDrawArraysEXT(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
void | glMultiDrawArraysEXT(int arg0, IntBuffer arg1, IntBuffer arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
|
void | glMultiDrawElementArrayAPPLE(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
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void | glMultiDrawElementArrayAPPLE(int arg0, IntBuffer arg1, IntBuffer arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
|
void | glMultiDrawElements(int arg0, int[] arg1, int arg2, int arg3, Buffer[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
|
void | glMultiDrawElements(int arg0, IntBuffer arg1, int arg2, Buffer[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
|
void | glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, int arg3, Buffer[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
|
void | glMultiDrawElementsEXT(int arg0, IntBuffer arg1, int arg2, Buffer[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
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void | glMultiDrawRangeElementArrayAPPLE(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int arg7) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
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void | glMultiDrawRangeElementArrayAPPLE(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
|
void | glMultiModeDrawArraysIBM(int[] arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int arg6, int arg7) - Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
|
void | glMultiModeDrawArraysIBM(IntBuffer arg0, IntBuffer arg1, IntBuffer arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
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void | glMultiModeDrawElementsIBM(int[] arg0, int arg1, int[] arg2, int arg3, int arg4, Buffer[] arg5, int arg6, int arg7) - Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
|
void | glMultiModeDrawElementsIBM(IntBuffer arg0, IntBuffer arg1, int arg2, Buffer[] arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
|
void | glMultiTexCoord1d(int arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
|
void | glMultiTexCoord1dv(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord1dv(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord1f(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glMultiTexCoord1fv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord1fv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord1hNV(int arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s);
|
void | glMultiTexCoord1hvNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord1hvNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord1i(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glMultiTexCoord1iv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord1iv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord1s(int arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
|
void | glMultiTexCoord1sv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord1sv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord2d(int arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
|
void | glMultiTexCoord2dv(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord2dv(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord2f(int arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
|
void | glMultiTexCoord2fv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord2fv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord2hNV(int arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t);
|
void | glMultiTexCoord2hvNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord2hvNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord2i(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
|
void | glMultiTexCoord2iv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord2iv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord2s(int arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
|
void | glMultiTexCoord2sv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord2sv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord3d(int arg0, double arg1, double arg2, double arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
void | glMultiTexCoord3dv(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord3dv(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord3f(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
void | glMultiTexCoord3fv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord3fv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord3hNV(int arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
|
void | glMultiTexCoord3hvNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord3hvNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord3i(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
|
void | glMultiTexCoord3iv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord3iv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord3s(int arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
|
void | glMultiTexCoord3sv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord3sv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord4d(int arg0, double arg1, double arg2, double arg3, double arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glMultiTexCoord4dv(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord4dv(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glMultiTexCoord4fv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord4fv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glMultiTexCoord4hNV(int arg0, short arg1, short arg2, short arg3, short arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
|
void | glMultiTexCoord4hvNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord4hvNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLhalfNV * v);
|
void | glMultiTexCoord4i(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
|
void | glMultiTexCoord4iv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord4iv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glMultiTexCoord4s(int arg0, short arg1, short arg2, short arg3, short arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glMultiTexCoord4sv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glMultiTexCoord4sv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
int | glNewBufferRegion(int arg0) - Entry point (through function pointer) to C language function:
GLuint (GLenum type);
|
void | glNewList(int arg0, int arg1) - Interface to C language function:
void (GLuint list, GLenum mode);
|
int | glNewObjectBufferATI(int arg0, Buffer arg1, int arg2) - Entry point (through function pointer) to C language function:
GLuint (GLsizei size, const GLvoid * pointer, GLenum usage);
|
void | glNormal3b(byte arg0, byte arg1, byte arg2) - Interface to C language function:
void (GLbyte nx, GLbyte ny, GLbyte nz);
|
void | glNormal3bv(byte[] arg0, int arg1) - Interface to C language function:
void (const GLbyte * v);
|
void | glNormal3bv(ByteBuffer arg0) - Interface to C language function:
void (const GLbyte * v);
|
void | glNormal3d(double arg0, double arg1, double arg2) - Interface to C language function:
void (GLdouble nx, GLdouble ny, GLdouble nz);
|
void | glNormal3dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glNormal3dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glNormal3f(float arg0, float arg1, float arg2) - Interface to C language function:
void (GLfloat nx, GLfloat ny, GLfloat nz);
|
void | glNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) - Entry point (through function pointer) to C language function:
void (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
|
void | glNormal3fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glNormal3fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glNormal3fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glNormal3fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glNormal3hNV(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glNormal3hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glNormal3hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glNormal3i(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLint nx, GLint ny, GLint nz);
|
void | glNormal3iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glNormal3iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glNormal3s(short arg0, short arg1, short arg2) - Interface to C language function:
void (GLshort nx, GLshort ny, GLshort nz);
|
void | glNormal3sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glNormal3sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glNormalPointer(int arg0, int arg1, Buffer arg2) - Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glNormalPointer(int arg0, int arg1, long arg2) - Interface to C language function:
void (GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glNormalStream3bATI(int arg0, byte arg1, byte arg2, byte arg3) - Entry point (through function pointer) to C language function:
void (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
|
void | glNormalStream3bvATI(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLbyte * v);
|
void | glNormalStream3bvATI(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum index, const GLbyte * v);
|
void | glNormalStream3dATI(int arg0, double arg1, double arg2, double arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
void | glNormalStream3dvATI(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glNormalStream3dvATI(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glNormalStream3fATI(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
void | glNormalStream3fvATI(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glNormalStream3fvATI(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glNormalStream3iATI(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
|
void | glNormalStream3ivATI(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glNormalStream3ivATI(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glNormalStream3sATI(int arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
|
void | glNormalStream3svATI(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glNormalStream3svATI(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glOrtho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) - Interface to C language function:
void (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
|
void | glPNTrianglesfATI(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPNTrianglesiATI(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glPassTexCoordATI(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
|
void | glPassThrough(float arg0) - Interface to C language function:
void (GLfloat token);
|
void | glPixelDataRangeNV(int arg0, int arg1, Buffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei level, GLvoid * img);
|
void | glPixelMapfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
|
void | glPixelMapfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
|
void | glPixelMapfv(int arg0, int arg1, long arg2) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLfloat * values);
|
void | glPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
|
void | glPixelMapuiv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
|
void | glPixelMapuiv(int arg0, int arg1, long arg2) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLuint * values);
|
void | glPixelMapusv(int arg0, int arg1, ShortBuffer arg2) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
|
void | glPixelMapusv(int arg0, int arg1, long arg2) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
|
void | glPixelMapusv(int arg0, int arg1, short[] arg2, int arg3) - Interface to C language function:
void (GLenum map, GLint mapsize, const GLushort * values);
|
void | glPixelStoref(int arg0, float arg1) - Interface to C language function:
void (GLenum pname, GLfloat param);
|
void | glPixelStorei(int arg0, int arg1) - Interface to C language function:
void (GLenum pname, GLint param);
|
void | glPixelTexGenParameterfSGIS(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPixelTexGenParameterfvSGIS(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPixelTexGenParameterfvSGIS(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPixelTexGenParameteriSGIS(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glPixelTexGenParameterivSGIS(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPixelTexGenParameterivSGIS(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPixelTexGenSGIX(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glPixelTransferf(int arg0, float arg1) - Interface to C language function:
void (GLenum pname, GLfloat param);
|
void | glPixelTransferi(int arg0, int arg1) - Interface to C language function:
void (GLenum pname, GLint param);
|
void | glPixelTransformParameterfEXT(int arg0, int arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLfloat params);
|
void | glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glPixelTransformParameterfvEXT(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glPixelTransformParameteriEXT(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, GLint params);
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void | glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
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void | glPixelTransformParameterivEXT(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glPixelZoom(float arg0, float arg1) - Interface to C language function:
void (GLfloat xfactor, GLfloat yfactor);
|
void | glPointParameterf(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPointParameterfARB(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPointParameterfEXT(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glPointParameterfSGIS(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
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void | glPointParameterfv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
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void | glPointParameterfvARB(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvARB(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
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void | glPointParameterfvEXT(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvEXT(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameterfvSGIS(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
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void | glPointParameterfvSGIS(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glPointParameteri(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glPointParameteriNV(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glPointParameteriv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPointParameteriv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPointParameterivNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPointParameterivNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glPointSize(float arg0) - Interface to C language function:
void (GLfloat size);
|
int | glPollAsyncSGIX(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
|
int | glPollAsyncSGIX(IntBuffer arg0) - Entry point (through function pointer) to C language function:
GLint (GLuint * markerp);
|
int | glPollInstrumentsSGIX(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
GLint (GLint * marker_p);
|
int | glPollInstrumentsSGIX(IntBuffer arg0) - Entry point (through function pointer) to C language function:
GLint (GLint * marker_p);
|
void | glPolygonMode(int arg0, int arg1) - Interface to C language function:
void (GLenum face, GLenum mode);
|
void | glPolygonOffset(float arg0, float arg1) - Interface to C language function:
void (GLfloat factor, GLfloat units);
|
void | glPolygonStipple(byte[] arg0, int arg1) - Interface to C language function:
void (const GLubyte * mask);
|
void | glPolygonStipple(ByteBuffer arg0) - Interface to C language function:
void (const GLubyte * mask);
|
void | glPolygonStipple(long arg0) - Interface to C language function:
void (const GLubyte * mask);
|
void | glPopAttrib() - Interface to C language function:
void (void);
|
void | glPopClientAttrib() - Interface to C language function:
void (void);
|
void | glPopMatrix() - Interface to C language function:
void (void);
|
void | glPopName() - Interface to C language function:
void (void);
|
void | glPrimitiveRestartIndexNV(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glPrimitiveRestartNV() - Entry point (through function pointer) to C language function:
void (void);
|
void | glPrioritizeTextures(int arg0, int[] arg1, int arg2, float[] arg3, int arg4) - Interface to C language function:
void (GLsizei n, const GLuint * textures, const GLclampf * priorities);
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void | glPrioritizeTextures(int arg0, IntBuffer arg1, FloatBuffer arg2) - Interface to C language function:
void (GLsizei n, const GLuint * textures, const GLclampf * priorities);
|
void | glProgramEnvParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void | glProgramEnvParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramEnvParameter4dvARB(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramEnvParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glProgramEnvParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramEnvParameter4fvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramLocalParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glProgramLocalParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramLocalParameter4dvARB(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramLocalParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glProgramLocalParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramLocalParameter4fvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramNamedParameter4dNV(int arg0, int arg1, String arg2, double arg3, double arg4, double arg5, double arg6) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glProgramNamedParameter4dvNV(int arg0, int arg1, String arg2, double[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
|
void | glProgramNamedParameter4dvNV(int arg0, int arg1, String arg2, DoubleBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
|
void | glProgramNamedParameter4fNV(int arg0, int arg1, String arg2, float arg3, float arg4, float arg5, float arg6) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glProgramNamedParameter4fvNV(int arg0, int arg1, String arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
|
void | glProgramNamedParameter4fvNV(int arg0, int arg1, String arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
|
void | glProgramParameter4dNV(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glProgramParameter4dvNV(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramParameter4dvNV(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, const GLdouble * params);
|
void | glProgramParameter4fNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glProgramParameter4fvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramParameter4fvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint pname, const GLfloat * params);
|
void | glProgramParameters4dvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLdouble * v);
|
void | glProgramParameters4dvNV(int arg0, int arg1, int arg2, DoubleBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLdouble * v);
|
void | glProgramParameters4fvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLfloat * v);
|
void | glProgramParameters4fvNV(int arg0, int arg1, int arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint index, GLuint count, const GLfloat * v);
|
void | glProgramStringARB(int arg0, int arg1, int arg2, String arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum format, GLsizei len, const GLvoid * string);
|
void | glPushAttrib(int arg0) - Interface to C language function:
void (GLbitfield mask);
|
void | glPushClientAttrib(int arg0) - Interface to C language function:
void (GLbitfield mask);
|
void | glPushMatrix() - Interface to C language function:
void (void);
|
void | glPushName(int arg0) - Interface to C language function:
void (GLuint name);
|
void | glRasterPos2d(double arg0, double arg1) - Interface to C language function:
void (GLdouble x, GLdouble y);
|
void | glRasterPos2dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos2dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos2f(float arg0, float arg1) - Interface to C language function:
void (GLfloat x, GLfloat y);
|
void | glRasterPos2fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos2fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos2i(int arg0, int arg1) - Interface to C language function:
void (GLint x, GLint y);
|
void | glRasterPos2iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos2iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos2s(short arg0, short arg1) - Interface to C language function:
void (GLshort x, GLshort y);
|
void | glRasterPos2sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos2sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos3d(double arg0, double arg1, double arg2) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
|
void | glRasterPos3dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos3dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos3f(float arg0, float arg1, float arg2) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
|
void | glRasterPos3fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos3fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos3i(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLint x, GLint y, GLint z);
|
void | glRasterPos3iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos3iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos3s(short arg0, short arg1, short arg2) - Interface to C language function:
void (GLshort x, GLshort y, GLshort z);
|
void | glRasterPos3sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos3sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos4d(double arg0, double arg1, double arg2, double arg3) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glRasterPos4dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos4dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glRasterPos4f(float arg0, float arg1, float arg2, float arg3) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glRasterPos4fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos4fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glRasterPos4i(int arg0, int arg1, int arg2, int arg3) - Interface to C language function:
void (GLint x, GLint y, GLint z, GLint w);
|
void | glRasterPos4iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos4iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glRasterPos4s(short arg0, short arg1, short arg2, short arg3) - Interface to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
|
void | glRasterPos4sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glRasterPos4sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glReadBuffer(int arg0) - Interface to C language function:
void (GLenum mode);
|
void | glReadBufferRegion(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
|
void | glReadInstrumentsSGIX(int arg0) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
|
void | glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
|
void | glRectd(double arg0, double arg1, double arg2, double arg3) - Interface to C language function:
void (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
void | glRectdv(double[] arg0, int arg1, double[] arg2, int arg3) - Interface to C language function:
void (const GLdouble * v1, const GLdouble * v2);
|
void | glRectdv(DoubleBuffer arg0, DoubleBuffer arg1) - Interface to C language function:
void (const GLdouble * v1, const GLdouble * v2);
|
void | glRectf(float arg0, float arg1, float arg2, float arg3) - Interface to C language function:
void (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
void | glRectfv(float[] arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (const GLfloat * v1, const GLfloat * v2);
|
void | glRectfv(FloatBuffer arg0, FloatBuffer arg1) - Interface to C language function:
void (const GLfloat * v1, const GLfloat * v2);
|
void | glRecti(int arg0, int arg1, int arg2, int arg3) - Interface to C language function:
void (GLint x1, GLint y1, GLint x2, GLint y2);
|
void | glRectiv(int[] arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (const GLint * v1, const GLint * v2);
|
void | glRectiv(IntBuffer arg0, IntBuffer arg1) - Interface to C language function:
void (const GLint * v1, const GLint * v2);
|
void | glRects(short arg0, short arg1, short arg2, short arg3) - Interface to C language function:
void (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
void | glRectsv(ShortBuffer arg0, ShortBuffer arg1) - Interface to C language function:
void (const GLshort * v1, const GLshort * v2);
|
void | glRectsv(short[] arg0, int arg1, short[] arg2, int arg3) - Interface to C language function:
void (const GLshort * v1, const GLshort * v2);
|
void | glReferencePlaneSGIX(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glReferencePlaneSGIX(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
int | glRenderMode(int arg0) - Interface to C language function:
GLint (GLenum mode);
|
void | glRenderbufferStorageEXT(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
void | glReplacementCodeuiColor3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiColor3fVertex3fvSUN(IntBuffer arg0, FloatBuffer arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5, float[] arg6, int arg7) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiColor4fNormal3fVertex3fvSUN(IntBuffer arg0, FloatBuffer arg1, FloatBuffer arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiColor4ubVertex3fSUN(int arg0, byte arg1, byte arg2, byte arg3, byte arg4, float arg5, float arg6, float arg7) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0, int arg1, byte[] arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLubyte * c, const GLfloat * v);
|
void | glReplacementCodeuiColor4ubVertex3fvSUN(IntBuffer arg0, ByteBuffer arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLubyte * c, const GLfloat * v);
|
void | glReplacementCodeuiNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiNormal3fVertex3fvSUN(IntBuffer arg0, FloatBuffer arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5, float[] arg6, int arg7, float[] arg8, int arg9) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(IntBuffer arg0, FloatBuffer arg1, FloatBuffer arg2, FloatBuffer arg3, FloatBuffer arg4) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5, float[] arg6, int arg7) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(IntBuffer arg0, FloatBuffer arg1, FloatBuffer arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5) - Entry point (through function pointer) to C language function:
void (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
|
void | glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiTexCoord2fVertex3fvSUN(IntBuffer arg0, FloatBuffer arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * c, const GLfloat * v);
|
void | glReplacementCodeuiVertex3fSUN(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
|
void | glReplacementCodeuiVertex3fvSUN(int[] arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * v);
|
void | glReplacementCodeuiVertex3fvSUN(IntBuffer arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (const GLuint * rc, const GLfloat * v);
|
void | glRequestResidentProgramsNV(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glRequestResidentProgramsNV(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei n, const GLuint * ids);
|
void | glResetHistogram(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glResetMinmax(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glResizeBuffersMESA() - Entry point (through function pointer) to C language function:
void (void);
|
void | glRotated(double arg0, double arg1, double arg2, double arg3) - Interface to C language function:
void (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
void | glRotatef(float arg0, float arg1, float arg2, float arg3) - Interface to C language function:
void (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
void | glSampleCoverage(float arg0, boolean arg1) - Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
|
void | glSampleMapATI(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLenum blue);
|
void | glSampleMaskEXT(float arg0, boolean arg1) - Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
|
void | glSampleMaskSGIS(float arg0, boolean arg1) - Entry point (through function pointer) to C language function:
void (GLclampf value, GLboolean invert);
|
void | glSamplePatternEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glSamplePatternSGIS(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glScaled(double arg0, double arg1, double arg2) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
|
void | glScalef(float arg0, float arg1, float arg2) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
|
void | glScissor(int arg0, int arg1, int arg2, int arg3) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height);
|
void | glSecondaryColor3b(byte arg0, byte arg1, byte arg2) - Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
|
void | glSecondaryColor3bEXT(byte arg0, byte arg1, byte arg2) - Entry point (through function pointer) to C language function:
void (GLbyte red, GLbyte green, GLbyte blue);
|
void | glSecondaryColor3bv(byte[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLbyte * v);
|
void | glSecondaryColor3bv(ByteBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLbyte * v);
|
void | glSecondaryColor3bvEXT(byte[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLbyte * v);
|
void | glSecondaryColor3bvEXT(ByteBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLbyte * v);
|
void | glSecondaryColor3d(double arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glSecondaryColor3dEXT(double arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glSecondaryColor3dv(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glSecondaryColor3dv(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glSecondaryColor3dvEXT(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glSecondaryColor3dvEXT(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glSecondaryColor3f(float arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glSecondaryColor3fEXT(float arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glSecondaryColor3fv(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glSecondaryColor3fv(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glSecondaryColor3fvEXT(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glSecondaryColor3fvEXT(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glSecondaryColor3hNV(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glSecondaryColor3hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glSecondaryColor3hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glSecondaryColor3i(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glSecondaryColor3iEXT(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glSecondaryColor3iv(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glSecondaryColor3iv(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glSecondaryColor3ivEXT(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glSecondaryColor3ivEXT(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glSecondaryColor3s(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glSecondaryColor3sEXT(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
|
void | glSecondaryColor3sv(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glSecondaryColor3sv(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glSecondaryColor3svEXT(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glSecondaryColor3svEXT(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glSecondaryColor3ub(byte arg0, byte arg1, byte arg2) - Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
|
void | glSecondaryColor3ubEXT(byte arg0, byte arg1, byte arg2) - Entry point (through function pointer) to C language function:
void (GLubyte red, GLubyte green, GLubyte blue);
|
void | glSecondaryColor3ubv(byte[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLubyte * v);
|
void | glSecondaryColor3ubv(ByteBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLubyte * v);
|
void | glSecondaryColor3ubvEXT(byte[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLubyte * v);
|
void | glSecondaryColor3ubvEXT(ByteBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLubyte * v);
|
void | glSecondaryColor3ui(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glSecondaryColor3uiEXT(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint red, GLuint green, GLuint blue);
|
void | glSecondaryColor3uiv(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLuint * v);
|
void | glSecondaryColor3uiv(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLuint * v);
|
void | glSecondaryColor3uivEXT(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLuint * v);
|
void | glSecondaryColor3uivEXT(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLuint * v);
|
void | glSecondaryColor3us(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
|
void | glSecondaryColor3usEXT(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLushort red, GLushort green, GLushort blue);
|
void | glSecondaryColor3usv(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLushort * v);
|
void | glSecondaryColor3usv(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLushort * v);
|
void | glSecondaryColor3usvEXT(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLushort * v);
|
void | glSecondaryColor3usvEXT(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLushort * v);
|
void | glSecondaryColorPointer(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glSecondaryColorPointer(int arg0, int arg1, int arg2, long arg3) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, long arg3) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glSelectBuffer(int arg0, IntBuffer arg1) - Interface to C language function:
void (GLsizei size, GLuint * buffer);
|
void | glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6, Buffer arg7) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
|
void | glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6, long arg7) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
|
void | glSetFenceAPPLE(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glSetFenceNV(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLenum id);
|
void | glSetFragmentShaderConstantATI(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glSetFragmentShaderConstantATI(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glSetInvariantEXT(int arg0, int arg1, Buffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, const GLvoid * addr);
|
void | glSetLocalConstantEXT(int arg0, int arg1, Buffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, const GLvoid * addr);
|
void | glShadeModel(int arg0) - Interface to C language function:
void (GLenum mode);
|
void | glShaderOp1EXT(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum red, GLuint green, GLuint blue);
|
void | glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
|
void | glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
|
void | glShaderSource(int arg0, int arg1, String[] arg2, int[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
|
void | glShaderSource(int arg0, int arg1, String[] arg2, IntBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
|
void | glShaderSourceARB(int arg0, int arg1, String[] arg2, int[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
|
void | glShaderSourceARB(int arg0, int arg1, String[] arg2, IntBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
|
void | glSharpenTexFuncSGIS(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
|
void | glSharpenTexFuncSGIS(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei n, const GLfloat * points);
|
void | glSpriteParameterfSGIX(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glSpriteParameterfvSGIX(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glSpriteParameterfvSGIX(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glSpriteParameteriSGIX(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glSpriteParameterivSGIX(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glSpriteParameterivSGIX(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glStartInstrumentsSGIX() - Entry point (through function pointer) to C language function:
void (void);
|
void | glStencilFunc(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum func, GLint ref, GLuint mask);
|
void | glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
void | glStencilFuncSeparateATI(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
void | glStencilMask(int arg0) - Interface to C language function:
void (GLuint mask);
|
void | glStencilMaskSeparate(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLuint id);
|
void | glStencilOp(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum fail, GLenum zfail, GLenum zpass);
|
void | glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glStencilOpSeparateATI(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glStopInstrumentsSGIX(int arg0) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glStringMarkerGREMEDY(int arg0, Buffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei length, const GLvoid * pointer);
|
void | glSwapAPPLE() - Entry point (through function pointer) to C language function:
void (void);
|
void | glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
|
void | glTagSampleBufferSGIX() - Entry point (through function pointer) to C language function:
void (void);
|
void | glTbufferMask3DFX(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
boolean | glTestFenceAPPLE(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glTestFenceNV(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLuint id);
|
boolean | glTestObjectAPPLE(int arg0, int arg1) - Entry point (through function pointer) to C language function:
GLboolean (GLenum id, GLuint cap);
|
void | glTexBumpParameterfvATI(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glTexBumpParameterfvATI(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glTexBumpParameterivATI(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glTexBumpParameterivATI(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glTexCoord1d(double arg0) - Interface to C language function:
void (GLdouble s);
|
void | glTexCoord1dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord1dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord1f(float arg0) - Interface to C language function:
void (GLfloat s);
|
void | glTexCoord1fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord1fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord1hNV(short arg0) - Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
|
void | glTexCoord1hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord1hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord1i(int arg0) - Interface to C language function:
void (GLint s);
|
void | glTexCoord1iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord1iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord1s(short arg0) - Interface to C language function:
void (GLshort s);
|
void | glTexCoord1sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord1sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord2d(double arg0, double arg1) - Interface to C language function:
void (GLdouble s, GLdouble t);
|
void | glTexCoord2dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord2dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord2f(float arg0, float arg1) - Interface to C language function:
void (GLfloat s, GLfloat t);
|
void | glTexCoord2fColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glTexCoord2fColor3fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fColor3fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
|
void | glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5, float[] arg6, int arg7) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fColor4fNormal3fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1, FloatBuffer arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord2fColor4ubVertex3fSUN(float arg0, float arg1, byte arg2, byte arg3, byte arg4, byte arg5, float arg6, float arg7, float arg8) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
|
void | glTexCoord2fColor4ubVertex3fvSUN(float[] arg0, int arg1, byte[] arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
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void | glTexCoord2fColor4ubVertex3fvSUN(FloatBuffer arg0, ByteBuffer arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
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void | glTexCoord2fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void | glTexCoord2fNormal3fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
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void | glTexCoord2fNormal3fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * n, const GLfloat * v);
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void | glTexCoord2fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
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void | glTexCoord2fVertex3fvSUN(float[] arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
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void | glTexCoord2fVertex3fvSUN(FloatBuffer arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
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void | glTexCoord2fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord2fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord2hNV(short arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
|
void | glTexCoord2hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
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void | glTexCoord2hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
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void | glTexCoord2i(int arg0, int arg1) - Interface to C language function:
void (GLint s, GLint t);
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void | glTexCoord2iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord2iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord2s(short arg0, short arg1) - Interface to C language function:
void (GLshort s, GLshort t);
|
void | glTexCoord2sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord2sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord3d(double arg0, double arg1, double arg2) - Interface to C language function:
void (GLdouble s, GLdouble t, GLdouble r);
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void | glTexCoord3dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
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void | glTexCoord3dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord3f(float arg0, float arg1, float arg2) - Interface to C language function:
void (GLfloat s, GLfloat t, GLfloat r);
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void | glTexCoord3fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord3fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
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void | glTexCoord3hNV(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
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void | glTexCoord3hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
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void | glTexCoord3hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
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void | glTexCoord3i(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLint s, GLint t, GLint r);
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void | glTexCoord3iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
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void | glTexCoord3iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
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void | glTexCoord3s(short arg0, short arg1, short arg2) - Interface to C language function:
void (GLshort s, GLshort t, GLshort r);
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void | glTexCoord3sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord3sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
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void | glTexCoord4d(double arg0, double arg1, double arg2, double arg3) - Interface to C language function:
void (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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void | glTexCoord4dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord4dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glTexCoord4f(float arg0, float arg1, float arg2, float arg3) - Interface to C language function:
void (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void | glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0, int arg1, float[] arg2, int arg3, float[] arg4, int arg5, float[] arg6, int arg7) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord4fColor4fNormal3fVertex4fvSUN(FloatBuffer arg0, FloatBuffer arg1, FloatBuffer arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
|
void | glTexCoord4fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) - Entry point (through function pointer) to C language function:
void (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glTexCoord4fVertex4fvSUN(float[] arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glTexCoord4fVertex4fvSUN(FloatBuffer arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * c, const GLfloat * v);
|
void | glTexCoord4fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord4fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glTexCoord4hNV(short arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
|
void | glTexCoord4hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord4hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glTexCoord4i(int arg0, int arg1, int arg2, int arg3) - Interface to C language function:
void (GLint s, GLint t, GLint r, GLint q);
|
void | glTexCoord4iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord4iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glTexCoord4s(short arg0, short arg1, short arg2, short arg3) - Interface to C language function:
void (GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glTexCoord4sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoord4sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glTexCoordPointer(int arg0, int arg1, int arg2, Buffer arg3) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glTexCoordPointer(int arg0, int arg1, int arg2, long arg3) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glTexEnvf(int arg0, int arg1, float arg2) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat param);
|
void | glTexEnvfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glTexEnvfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glTexEnvi(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum target, GLenum pname, GLint param);
|
void | glTexEnviv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glTexEnviv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glTexFilterFuncSGIS(int arg0, int arg1, int arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
|
void | glTexFilterFuncSGIS(int arg0, int arg1, int arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
|
void | glTexGend(int arg0, int arg1, double arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, GLdouble param);
|
void | glTexGendv(int arg0, int arg1, double[] arg2, int arg3) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLdouble * params);
|
void | glTexGendv(int arg0, int arg1, DoubleBuffer arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLdouble * params);
|
void | glTexGenf(int arg0, int arg1, float arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, GLfloat param);
|
void | glTexGenfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLfloat * params);
|
void | glTexGenfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLfloat * params);
|
void | glTexGeni(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, GLint param);
|
void | glTexGeniv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLint * params);
|
void | glTexGeniv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum coord, GLenum pname, const GLint * params);
|
void | glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) - Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) - Interface to C language function:
void (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexParameterf(int arg0, int arg1, float arg2) - Interface to C language function:
void (GLenum target, GLenum pname, GLfloat param);
|
void | glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glTexParameterfv(int arg0, int arg1, FloatBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum pname, const GLfloat * params);
|
void | glTexParameteri(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLenum target, GLenum pname, GLint param);
|
void | glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3) - Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glTexParameteriv(int arg0, int arg1, IntBuffer arg2) - Interface to C language function:
void (GLenum target, GLenum pname, const GLint * params);
|
void | glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) - Interface to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, Buffer arg12) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
|
void | glTextureColorMaskSGIS(boolean arg0, boolean arg1, boolean arg2, boolean arg3) - Entry point (through function pointer) to C language function:
void (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
void | glTextureLightEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glTextureMaterialEXT(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLenum id);
|
void | glTextureNormalEXT(int arg0) - Entry point (through function pointer) to C language function:
void (GLenum mode);
|
void | glTextureRangeAPPLE(int arg0, int arg1, Buffer arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLsizei length, const GLvoid * pointer);
|
void | glTrackMatrixNV(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
void | glTranslated(double arg0, double arg1, double arg2) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
|
void | glTranslatef(float arg0, float arg1, float arg2) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
|
void | glUniform1f(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
|
void | glUniform1fARB(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0);
|
void | glUniform1fv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform1fv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform1fvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform1fvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform1i(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glUniform1iARB(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glUniform1iv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform1iv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform1ivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform1ivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform2f(int arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
|
void | glUniform2fARB(int arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1);
|
void | glUniform2fv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform2fv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform2fvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform2fvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform2i(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glUniform2iARB(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glUniform2iv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform2iv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform2ivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform2ivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform3f(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
void | glUniform3fARB(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
void | glUniform3fv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform3fv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform3fvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform3fvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform3i(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
|
void | glUniform3iARB(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
|
void | glUniform3iv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform3iv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform3ivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform3ivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
void | glUniform4fARB(int arg0, float arg1, float arg2, float arg3, float arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
void | glUniform4fv(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform4fv(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform4fvARB(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform4fvARB(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLfloat * value);
|
void | glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
void | glUniform4iARB(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
void | glUniform4iv(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform4iv(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform4ivARB(int arg0, int arg1, int[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniform4ivARB(int arg0, int arg1, IntBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, const GLint * value);
|
void | glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, FloatBuffer arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
void | glUnlockArraysEXT() - Entry point (through function pointer) to C language function:
void (void);
|
boolean | glUnmapBuffer(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
|
boolean | glUnmapBufferARB(int arg0) - Entry point (through function pointer) to C language function:
GLboolean (GLenum id);
|
void | glUpdateObjectBufferATI(int arg0, int arg1, int arg2, Buffer arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
|
void | glUseProgram(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glUseProgramObjectARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glValidateProgram(int arg0) - Entry point (through function pointer) to C language function:
void (GLuint mode);
|
void | glValidateProgramARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLhandleARB mode);
|
void | glVariantArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
|
void | glVariantPointerEXT(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
|
void | glVariantPointerEXT(int arg0, int arg1, int arg2, long arg3) - Entry point (through function pointer) to C language function:
void (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
|
void | glVariantbvEXT(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVariantbvEXT(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVariantdvEXT(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVariantdvEXT(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVariantfvEXT(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVariantfvEXT(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVariantivEXT(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVariantivEXT(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVariantsvEXT(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVariantsvEXT(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVariantubvEXT(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVariantubvEXT(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVariantuivEXT(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVariantuivEXT(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVariantusvEXT(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVariantusvEXT(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertex2d(double arg0, double arg1) - Interface to C language function:
void (GLdouble x, GLdouble y);
|
void | glVertex2dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex2dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex2f(float arg0, float arg1) - Interface to C language function:
void (GLfloat x, GLfloat y);
|
void | glVertex2fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex2fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex2hNV(short arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y);
|
void | glVertex2hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex2hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex2i(int arg0, int arg1) - Interface to C language function:
void (GLint x, GLint y);
|
void | glVertex2iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glVertex2iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glVertex2s(short arg0, short arg1) - Interface to C language function:
void (GLshort x, GLshort y);
|
void | glVertex2sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex2sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex3d(double arg0, double arg1, double arg2) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z);
|
void | glVertex3dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex3dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex3f(float arg0, float arg1, float arg2) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z);
|
void | glVertex3fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex3fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex3hNV(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
|
void | glVertex3hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex3hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex3i(int arg0, int arg1, int arg2) - Interface to C language function:
void (GLint x, GLint y, GLint z);
|
void | glVertex3iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glVertex3iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glVertex3s(short arg0, short arg1, short arg2) - Interface to C language function:
void (GLshort x, GLshort y, GLshort z);
|
void | glVertex3sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex3sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex4d(double arg0, double arg1, double arg2, double arg3) - Interface to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
void | glVertex4dv(double[] arg0, int arg1) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex4dv(DoubleBuffer arg0) - Interface to C language function:
void (const GLdouble * v);
|
void | glVertex4f(float arg0, float arg1, float arg2, float arg3) - Interface to C language function:
void (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
void | glVertex4fv(float[] arg0, int arg1) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex4fv(FloatBuffer arg0) - Interface to C language function:
void (const GLfloat * v);
|
void | glVertex4hNV(short arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
|
void | glVertex4hvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex4hvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertex4i(int arg0, int arg1, int arg2, int arg3) - Interface to C language function:
void (GLint x, GLint y, GLint z, GLint w);
|
void | glVertex4iv(int[] arg0, int arg1) - Interface to C language function:
void (const GLint * v);
|
void | glVertex4iv(IntBuffer arg0) - Interface to C language function:
void (const GLint * v);
|
void | glVertex4s(short arg0, short arg1, short arg2, short arg3) - Interface to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
|
void | glVertex4sv(ShortBuffer arg0) - Interface to C language function:
void (const GLshort * v);
|
void | glVertex4sv(short[] arg0, int arg1) - Interface to C language function:
void (const GLshort * v);
|
void | glVertexArrayParameteriAPPLE(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glVertexArrayRangeAPPLE(int arg0, Buffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei length, GLvoid * pointer);
|
void | glVertexArrayRangeNV(int arg0, Buffer arg1) - Entry point (through function pointer) to C language function:
void (GLsizei length, const GLvoid * pointer);
|
void | glVertexAttrib1d(int arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
|
void | glVertexAttrib1dARB(int arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
|
void | glVertexAttrib1dNV(int arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s);
|
void | glVertexAttrib1dv(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dv(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dvARB(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dvARB(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dvNV(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1dvNV(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib1f(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
|
void | glVertexAttrib1fARB(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
|
void | glVertexAttrib1fNV(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s);
|
void | glVertexAttrib1fv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fvARB(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fvARB(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fvNV(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1fvNV(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib1hNV(int arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s);
|
void | glVertexAttrib1hvNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib1hvNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib1s(int arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
|
void | glVertexAttrib1sARB(int arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
|
void | glVertexAttrib1sNV(int arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s);
|
void | glVertexAttrib1sv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1sv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1svARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1svARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1svNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib1svNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2d(int arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
|
void | glVertexAttrib2dARB(int arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
|
void | glVertexAttrib2dNV(int arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t);
|
void | glVertexAttrib2dv(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dv(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dvARB(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dvARB(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dvNV(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2dvNV(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib2f(int arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
|
void | glVertexAttrib2fARB(int arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
|
void | glVertexAttrib2fNV(int arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t);
|
void | glVertexAttrib2fv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fvARB(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fvARB(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fvNV(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2fvNV(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib2hNV(int arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t);
|
void | glVertexAttrib2hvNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib2hvNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib2s(int arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
|
void | glVertexAttrib2sARB(int arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
|
void | glVertexAttrib2sNV(int arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t);
|
void | glVertexAttrib2sv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2sv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib2svARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib2svARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib2svNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib2svNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib3d(int arg0, double arg1, double arg2, double arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
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void | glVertexAttrib3dARB(int arg0, double arg1, double arg2, double arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
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void | glVertexAttrib3dNV(int arg0, double arg1, double arg2, double arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r);
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void | glVertexAttrib3dv(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
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void | glVertexAttrib3dv(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
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void | glVertexAttrib3dvARB(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
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void | glVertexAttrib3dvARB(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
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void | glVertexAttrib3dvNV(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
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void | glVertexAttrib3dvNV(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
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void | glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
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void | glVertexAttrib3fARB(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
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void | glVertexAttrib3fNV(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r);
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void | glVertexAttrib3fv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
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void | glVertexAttrib3fv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
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void | glVertexAttrib3fvARB(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
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void | glVertexAttrib3fvARB(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
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void | glVertexAttrib3fvNV(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
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void | glVertexAttrib3fvNV(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
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void | glVertexAttrib3hNV(int arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
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void | glVertexAttrib3hvNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
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void | glVertexAttrib3hvNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
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void | glVertexAttrib3s(int arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
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void | glVertexAttrib3sARB(int arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
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void | glVertexAttrib3sNV(int arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r);
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void | glVertexAttrib3sv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib3sv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib3svARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib3svARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib3svNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib3svNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib4Nbv(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
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void | glVertexAttrib4Nbv(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
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void | glVertexAttrib4NbvARB(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
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void | glVertexAttrib4NbvARB(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
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void | glVertexAttrib4Niv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
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void | glVertexAttrib4Niv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
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void | glVertexAttrib4NivARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
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void | glVertexAttrib4NivARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4Nsv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib4Nsv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib4NsvARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib4NsvARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
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void | glVertexAttrib4Nub(int arg0, byte arg1, byte arg2, byte arg3, byte arg4) - Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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void | glVertexAttrib4NubARB(int arg0, byte arg1, byte arg2, byte arg3, byte arg4) - Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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void | glVertexAttrib4Nubv(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
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void | glVertexAttrib4Nubv(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
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void | glVertexAttrib4NubvARB(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
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void | glVertexAttrib4NubvARB(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
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void | glVertexAttrib4Nuiv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4Nuiv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
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void | glVertexAttrib4NuivARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4NuivARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4Nusv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4Nusv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4NusvARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4NusvARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4bv(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4bv(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4bvARB(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4bvARB(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLbyte * v);
|
void | glVertexAttrib4d(int arg0, double arg1, double arg2, double arg3, double arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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void | glVertexAttrib4dARB(int arg0, double arg1, double arg2, double arg3, double arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glVertexAttrib4dNV(int arg0, double arg1, double arg2, double arg3, double arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glVertexAttrib4dv(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dv(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dvARB(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dvARB(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dvNV(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4dvNV(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLdouble * v);
|
void | glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void | glVertexAttrib4fARB(int arg0, float arg1, float arg2, float arg3, float arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glVertexAttrib4fNV(int arg0, float arg1, float arg2, float arg3, float arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glVertexAttrib4fv(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fv(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fvARB(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fvARB(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fvNV(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4fvNV(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLfloat * v);
|
void | glVertexAttrib4hNV(int arg0, short arg1, short arg2, short arg3, short arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
|
void | glVertexAttrib4hvNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib4hvNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLhalfNV * v);
|
void | glVertexAttrib4iv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4iv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4ivARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4ivARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLint * v);
|
void | glVertexAttrib4s(int arg0, short arg1, short arg2, short arg3, short arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
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void | glVertexAttrib4sARB(int arg0, short arg1, short arg2, short arg3, short arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glVertexAttrib4sNV(int arg0, short arg1, short arg2, short arg3, short arg4) - Entry point (through function pointer) to C language function:
void (GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glVertexAttrib4sv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4sv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4svARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4svARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4svNV(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4svNV(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, const GLshort * v);
|
void | glVertexAttrib4ubNV(int arg0, byte arg1, byte arg2, byte arg3, byte arg4) - Entry point (through function pointer) to C language function:
void (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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void | glVertexAttrib4ubv(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubv(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubvARB(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubvARB(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubvNV(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4ubvNV(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLubyte * v);
|
void | glVertexAttrib4uiv(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4uiv(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4uivARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
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void | glVertexAttrib4uivARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLuint * v);
|
void | glVertexAttrib4usv(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4usv(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
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void | glVertexAttrib4usvARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
|
void | glVertexAttrib4usvARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, const GLushort * v);
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void | glVertexAttribArrayObjectATI(int arg0, int arg1, int arg2, boolean arg3, int arg4, int arg5, int arg6) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
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void | glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, Buffer arg5) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
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void | glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
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void | glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, Buffer arg5) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
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void | glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
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void | glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, Buffer arg4) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, long arg4) - Entry point (through function pointer) to C language function:
void (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glVertexAttribs1dvNV(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs1dvNV(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs1fvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs1fvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs1hvNV(int arg0, int arg1, ShortBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs1hvNV(int arg0, int arg1, short[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs1svNV(int arg0, int arg1, ShortBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs1svNV(int arg0, int arg1, short[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs2dvNV(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs2dvNV(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs2fvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs2fvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs2hvNV(int arg0, int arg1, ShortBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs2hvNV(int arg0, int arg1, short[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs2svNV(int arg0, int arg1, ShortBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs2svNV(int arg0, int arg1, short[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs3dvNV(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs3dvNV(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs3fvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs3fvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs3hvNV(int arg0, int arg1, ShortBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs3hvNV(int arg0, int arg1, short[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs3svNV(int arg0, int arg1, ShortBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs3svNV(int arg0, int arg1, short[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs4dvNV(int arg0, int arg1, double[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs4dvNV(int arg0, int arg1, DoubleBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLdouble * v);
|
void | glVertexAttribs4fvNV(int arg0, int arg1, float[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs4fvNV(int arg0, int arg1, FloatBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint target, GLsizei n, const GLfloat * points);
|
void | glVertexAttribs4hvNV(int arg0, int arg1, ShortBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs4hvNV(int arg0, int arg1, short[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei n, const GLhalfNV * v);
|
void | glVertexAttribs4svNV(int arg0, int arg1, ShortBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs4svNV(int arg0, int arg1, short[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLshort * v);
|
void | glVertexAttribs4ubvNV(int arg0, int arg1, byte[] arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLubyte * v);
|
void | glVertexAttribs4ubvNV(int arg0, int arg1, ByteBuffer arg2) - Entry point (through function pointer) to C language function:
void (GLuint index, GLsizei count, const GLubyte * v);
|
void | glVertexBlendARB(int arg0) - Entry point (through function pointer) to C language function:
void (GLint count);
|
void | glVertexBlendEnvfATI(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glVertexBlendEnviATI(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glVertexPointer(int arg0, int arg1, int arg2, Buffer arg3) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glVertexPointer(int arg0, int arg1, int arg2, long arg3) - Interface to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
|
void | glVertexStream1dATI(int arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s);
|
void | glVertexStream1dvATI(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream1dvATI(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream1fATI(int arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s);
|
void | glVertexStream1fvATI(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream1fvATI(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream1iATI(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s);
|
void | glVertexStream1ivATI(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream1ivATI(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream1sATI(int arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s);
|
void | glVertexStream1svATI(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream1svATI(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream2dATI(int arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t);
|
void | glVertexStream2dvATI(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream2dvATI(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream2fATI(int arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t);
|
void | glVertexStream2fvATI(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream2fvATI(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream2iATI(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t);
|
void | glVertexStream2ivATI(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream2ivATI(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream2sATI(int arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t);
|
void | glVertexStream2svATI(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream2svATI(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream3dATI(int arg0, double arg1, double arg2, double arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
void | glVertexStream3dvATI(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream3dvATI(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream3fATI(int arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
void | glVertexStream3fvATI(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream3fvATI(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream3iATI(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint s, GLint t, GLint r);
|
void | glVertexStream3ivATI(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream3ivATI(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream3sATI(int arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r);
|
void | glVertexStream3svATI(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream3svATI(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream4dATI(int arg0, double arg1, double arg2, double arg3, double arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
void | glVertexStream4dvATI(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream4dvATI(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLdouble * v);
|
void | glVertexStream4fATI(int arg0, float arg1, float arg2, float arg3, float arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
void | glVertexStream4fvATI(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream4fvATI(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLfloat * v);
|
void | glVertexStream4iATI(int arg0, int arg1, int arg2, int arg3, int arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLint start, GLint x, GLint y, GLint width);
|
void | glVertexStream4ivATI(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream4ivATI(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLint * v);
|
void | glVertexStream4sATI(int arg0, short arg1, short arg2, short arg3, short arg4) - Entry point (through function pointer) to C language function:
void (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
void | glVertexStream4svATI(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexStream4svATI(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLenum target, const GLshort * v);
|
void | glVertexWeightPointerEXT(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long arg3) - Entry point (through function pointer) to C language function:
void (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glVertexWeightfEXT(float arg0) - Entry point (through function pointer) to C language function:
void (GLfloat coord);
|
void | glVertexWeightfvEXT(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glVertexWeightfvEXT(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glVertexWeighthNV(short arg0) - Entry point (through function pointer) to C language function:
void (GLhalfNV factor);
|
void | glVertexWeighthvNV(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glVertexWeighthvNV(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLhalfNV * v);
|
void | glViewport(int arg0, int arg1, int arg2, int arg3) - Interface to C language function:
void (GLint x, GLint y, GLsizei width, GLsizei height);
|
void | glWeightPointerARB(int arg0, int arg1, int arg2, Buffer arg3) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glWeightPointerARB(int arg0, int arg1, int arg2, long arg3) - Entry point (through function pointer) to C language function:
void (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
|
void | glWeightbvARB(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLbyte * weights);
|
void | glWeightbvARB(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLbyte * weights);
|
void | glWeightdvARB(int arg0, double[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLdouble * weights);
|
void | glWeightdvARB(int arg0, DoubleBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLdouble * weights);
|
void | glWeightfvARB(int arg0, float[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLfloat * weights);
|
void | glWeightfvARB(int arg0, FloatBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLfloat * weights);
|
void | glWeightivARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLint * weights);
|
void | glWeightivARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLint * weights);
|
void | glWeightsvARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLshort * weights);
|
void | glWeightsvARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLshort * weights);
|
void | glWeightubvARB(int arg0, byte[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
|
void | glWeightubvARB(int arg0, ByteBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLubyte * weights);
|
void | glWeightuivARB(int arg0, int[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
|
void | glWeightuivARB(int arg0, IntBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint n, const GLuint * ids);
|
void | glWeightusvARB(int arg0, ShortBuffer arg1) - Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
|
void | glWeightusvARB(int arg0, short[] arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint size, const GLushort * weights);
|
void | glWindowPos2d(double arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
|
void | glWindowPos2dARB(double arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
|
void | glWindowPos2dMESA(double arg0, double arg1) - Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y);
|
void | glWindowPos2dv(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dv(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dvARB(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dvARB(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dvMESA(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2dvMESA(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos2f(float arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
|
void | glWindowPos2fARB(float arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
|
void | glWindowPos2fMESA(float arg0, float arg1) - Entry point (through function pointer) to C language function:
void (GLfloat x, GLfloat y);
|
void | glWindowPos2fv(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fv(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fvARB(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fvARB(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fvMESA(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2fvMESA(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos2i(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glWindowPos2iARB(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glWindowPos2iMESA(int arg0, int arg1) - Entry point (through function pointer) to C language function:
void (GLint x, GLint y);
|
void | glWindowPos2iv(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2iv(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2ivARB(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2ivARB(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2ivMESA(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2ivMESA(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos2s(short arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
|
void | glWindowPos2sARB(short arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
|
void | glWindowPos2sMESA(short arg0, short arg1) - Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y);
|
void | glWindowPos2sv(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2sv(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2svARB(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2svARB(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2svMESA(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos2svMESA(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
|
void | glWindowPos3d(double arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glWindowPos3dARB(double arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glWindowPos3dMESA(double arg0, double arg1, double arg2) - Entry point (through function pointer) to C language function:
void (GLdouble red, GLdouble green, GLdouble blue);
|
void | glWindowPos3dv(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dv(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dvARB(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dvARB(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dvMESA(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3dvMESA(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
|
void | glWindowPos3f(float arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glWindowPos3fARB(float arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glWindowPos3fMESA(float arg0, float arg1, float arg2) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue);
|
void | glWindowPos3fv(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fv(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fvARB(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fvARB(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fvMESA(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3fvMESA(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
|
void | glWindowPos3i(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glWindowPos3iARB(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glWindowPos3iMESA(int arg0, int arg1, int arg2) - Entry point (through function pointer) to C language function:
void (GLint red, GLint green, GLint blue);
|
void | glWindowPos3iv(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos3iv(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
|
void | glWindowPos3ivARB(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
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void | glWindowPos3ivARB(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
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void | glWindowPos3ivMESA(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
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void | glWindowPos3ivMESA(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
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void | glWindowPos3s(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
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void | glWindowPos3sARB(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
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void | glWindowPos3sMESA(short arg0, short arg1, short arg2) - Entry point (through function pointer) to C language function:
void (GLshort red, GLshort green, GLshort blue);
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void | glWindowPos3sv(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
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void | glWindowPos3sv(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
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void | glWindowPos3svARB(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
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void | glWindowPos3svARB(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
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void | glWindowPos3svMESA(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
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void | glWindowPos3svMESA(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
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void | glWindowPos4dMESA(double arg0, double arg1, double arg2, double arg3) - Entry point (through function pointer) to C language function:
void (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void | glWindowPos4dvMESA(double[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
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void | glWindowPos4dvMESA(DoubleBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLdouble * m);
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void | glWindowPos4fMESA(float arg0, float arg1, float arg2, float arg3) - Entry point (through function pointer) to C language function:
void (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void | glWindowPos4fvMESA(float[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
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void | glWindowPos4fvMESA(FloatBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLfloat * m);
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void | glWindowPos4iMESA(int arg0, int arg1, int arg2, int arg3) - Entry point (through function pointer) to C language function:
void (GLint location, GLint v0, GLint v1, GLint v2);
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void | glWindowPos4ivMESA(int[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLint * v);
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void | glWindowPos4ivMESA(IntBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLint * v);
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void | glWindowPos4sMESA(short arg0, short arg1, short arg2, short arg3) - Entry point (through function pointer) to C language function:
void (GLshort x, GLshort y, GLshort z, GLshort w);
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void | glWindowPos4svMESA(ShortBuffer arg0) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
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void | glWindowPos4svMESA(short[] arg0, int arg1) - Entry point (through function pointer) to C language function:
void (const GLshort * v);
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void | glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - Entry point (through function pointer) to C language function:
void (GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
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boolean | isExtensionAvailable(String arg0)
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boolean | isFunctionAvailable(String arg0)
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protected void | print(String str)
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protected void | printIndent()
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protected void | println(String str)
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void | setSwapInterval(int arg0) - Provides a platform-independent way to specify the minimum swap
interval for buffer swaps.
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