gluLookAt
public void gluLookAt(GL gl,
double eyex,
double eyey,
double eyez,
double centerx,
double centery,
double centerz,
double upx,
double upy,
double upz)
Method gluLookAt
eyex
- eyey
- eyez
- centerx
- centery
- centerz
- upx
- upy
- upz
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gluOrtho2D
public void gluOrtho2D(GL gl,
double left,
double right,
double bottom,
double top)
Method gluOrtho2D.
left
- right
- bottom
- top
-
gluPerspective
public void gluPerspective(GL gl,
double fovy,
double aspect,
double zNear,
double zFar)
Method gluPerspective.
fovy
- aspect
- zNear
- zFar
-
gluPickMatrix
public void gluPickMatrix(GL gl,
double x,
double y,
double deltaX,
double deltaY,
IntBuffer viewport)
Method gluPickMatrix
x
- y
- deltaX
- deltaY
- viewport
-
gluPickMatrix
public void gluPickMatrix(GL gl,
double x,
double y,
double deltaX,
double deltaY,
int[] viewport,
int viewport_offset)
Method gluPickMatrix
x
- y
- deltaX
- deltaY
- viewport
- viewport_offset
-
gluProject
public boolean gluProject(double objx,
double objy,
double objz,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
DoubleBuffer win_pos)
Method gluProject
objx
- objy
- objz
- modelMatrix
- projMatrix
- viewport
- win_pos
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gluProject
public boolean gluProject(double objx,
double objy,
double objz,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double[] win_pos,
int win_pos_offset)
Method gluProject
objx
- objy
- objz
- modelMatrix
- projMatrix
- viewport
- win_pos
-
gluUnProject
public boolean gluUnProject(double winx,
double winy,
double winz,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
DoubleBuffer obj_pos)
Method gluUnproject
winx
- winy
- winz
- modelMatrix
- projMatrix
- viewport
- obj_pos
-
gluUnProject
public boolean gluUnProject(double winx,
double winy,
double winz,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double[] obj_pos,
int obj_pos_offset)
Method gluUnproject
winx
- winy
- winz
- modelMatrix
- projMatrix
- viewport
- obj_pos
-
gluUnProject4
public boolean gluUnProject4(double winx,
double winy,
double winz,
double clipw,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
double near,
double far,
DoubleBuffer obj_pos)
Method gluUnproject4
winx
- winy
- winz
- clipw
- modelMatrix
- projMatrix
- viewport
- near
- far
- obj_pos
-
gluUnProject4
public boolean gluUnProject4(double winx,
double winy,
double winz,
double clipw,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double near,
double far,
double[] obj_pos,
int obj_pos_offset)
Method gluUnproject4
winx
- winy
- winz
- clipw
- modelMatrix
- projMatrix
- viewport
- near
- far
- obj_pos
-