Home | Download | Screen shots | Discussion | Documentation |
---|
#include <openvrml/node.h>
Inheritance diagram for openvrml::texture_node:
Public Member Functions | |
virtual | ~texture_node ()=0 throw () |
Destroy. | |
viewer::texture_object_t | render_texture (viewer &v) |
Insert a texture into a viewer. | |
virtual const openvrml::image & | image () const=0 throw () |
The image. | |
virtual bool | repeat_s () const=0 throw () |
Get the flag indicating whether the texture should repeat in the S direction. | |
virtual bool | repeat_t () const=0 throw () |
Get the flag indicating whether the texture should repeat in the T direction. | |
Protected Member Functions | |
texture_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual texture_node * | to_texture () throw () |
Cast to a texture_node. | |
virtual viewer::texture_object_t | do_render_texture (viewer &v) |
render_texture implementation. | |
Private Attributes | |
viewer::texture_object_t | texture_reference |
Identifier for a texture object in the renderer. |
openvrml::texture_node::~texture_node | ( | ) | throw () [pure virtual] |
Destroy.
viewer
depends on the viewer
not having been decoupled from the browser. We need to handle this better via some refcounting scheme. openvrml::texture_node::texture_node | ( | const node_type & | type, | |
const boost::shared_ptr< openvrml::scope > & | scope | |||
) | throw () [protected] |
Construct.
[in] | type | the node_type associated with the node. |
[in] | scope | the scope the node belongs to. |
openvrml::viewer::texture_object_t openvrml::texture_node::render_texture | ( | viewer & | v | ) |
Insert a texture into a viewer.
[in,out] | v | viewer. |
const openvrml::image & openvrml::texture_node::image | ( | ) | const throw () [pure virtual] |
The image.
bool openvrml::texture_node::repeat_s | ( | ) | const throw () [pure virtual] |
Get the flag indicating whether the texture should repeat in the S direction.
true
if the image should repeat in the S direction, false
otherwise. bool openvrml::texture_node::repeat_t | ( | ) | const throw () [pure virtual] |
Get the flag indicating whether the texture should repeat in the T direction.
true
if the image should repeat in the T direction, false
otherwise. openvrml::texture_node * openvrml::texture_node::to_texture | ( | ) | throw () [private, virtual] |
openvrml::viewer::texture_object_t openvrml::texture_node::do_render_texture | ( | viewer & | v | ) | [private, virtual] |
render_texture implementation.
[in,out] | v | viewer. |
Identifier for a texture object in the renderer.