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#include <openvrml/node.h>
Inheritance diagram for openvrml::texture_coordinate_node:
Public Member Functions | |
virtual | ~texture_coordinate_node ()=0 throw () |
Destroy. | |
virtual const std::vector< vec2f > & | point () const=0 throw () |
Get the points encapsulated by this node. | |
Protected Member Functions | |
texture_coordinate_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual texture_coordinate_node * | to_texture_coordinate () throw () |
Cast to a texture_coordinate_node. |
texture_coordinate_node::~texture_coordinate_node | ( | ) | throw () [pure virtual] |
Destroy.
texture_coordinate_node::texture_coordinate_node | ( | const node_type & | type, | |
const boost::shared_ptr< openvrml::scope > & | scope | |||
) | throw () [protected] |
Construct.
[in] | type | the node_type associated with the node. |
[in] | scope | the scope the node belongs to. |
const std::vector< openvrml::vec2f > & texture_coordinate_node::point | ( | ) | const throw () [pure virtual] |
Get the points encapsulated by this node.
openvrml::texture_coordinate_node * openvrml::texture_coordinate_node::to_texture_coordinate | ( | ) | throw () [private, virtual] |
Cast to a texture_coordinate_node.
Reimplemented from openvrml::node.