MyGUI 3.0.1
MyGUI_LayerManager.h
Go to the documentation of this file.
00001 
00007 /*
00008     This file is part of MyGUI.
00009 
00010     MyGUI is free software: you can redistribute it and/or modify
00011     it under the terms of the GNU Lesser General Public License as published by
00012     the Free Software Foundation, either version 3 of the License, or
00013     (at your option) any later version.
00014 
00015     MyGUI is distributed in the hope that it will be useful,
00016     but WITHOUT ANY WARRANTY; without even the implied warranty of
00017     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018     GNU Lesser General Public License for more details.
00019 
00020     You should have received a copy of the GNU Lesser General Public License
00021     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00022 */
00023 #ifndef __MYGUI_LAYER_MANAGER_H__
00024 #define __MYGUI_LAYER_MANAGER_H__
00025 
00026 #include "MyGUI_Prerequest.h"
00027 #include "MyGUI_Instance.h"
00028 #include "MyGUI_Enumerator.h"
00029 #include "MyGUI_XmlDocument.h"
00030 #include "MyGUI_IUnlinkWidget.h"
00031 #include "MyGUI_ResourceManager.h"
00032 #include "MyGUI_ILayer.h"
00033 
00034 namespace MyGUI
00035 {
00036 
00037     class MYGUI_EXPORT LayerManager :
00038         public IUnlinkWidget
00039     {
00040         MYGUI_INSTANCE_HEADER( LayerManager )
00041 
00042     public:
00043         typedef std::vector<ILayer*> VectorLayer;
00044         typedef Enumerator<VectorLayer> EnumeratorLayer;
00045 
00046     public:
00047         void initialise();
00048         void shutdown();
00049 
00054         void attachToLayerNode(const std::string& _name, Widget* _item);
00058         void detachFromLayer(Widget* _item);
00059 
00063         void upLayerItem(Widget* _item);
00064 
00066         bool load(const std::string& _file);
00067         void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
00068 
00070         bool isExist(const std::string& _name) const;
00072         EnumeratorLayer getEnumerator() { return EnumeratorLayer(mLayerNodes); }
00073 
00074         ILayer* getByName(const std::string& _name, bool _throw = true) const;
00075 
00077         Widget* getWidgetFromPoint(int _left, int _top);
00078 
00079         void renderToTarget(IRenderTarget* _target, bool _update);
00080 
00081         virtual void dumpStatisticToLog();
00082 
00083     private:
00084         // удаляем данный виджет из всех возможных мест
00085         void _unlinkWidget(Widget* _widget);
00086 
00087         void clear();
00088 
00089         void merge(VectorLayer& _layers);
00090         void destroy(ILayer* _layer);
00091 
00092     private:
00093         VectorLayer mLayerNodes;
00094 
00095     };
00096 
00097 } // namespace MyGUI
00098 
00099 #endif // __MYGUI_LAYER_MANAGER_H__