MyGUI 3.0.1
MyGUI_ActionController.h
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00001 
00007 /*
00008     This file is part of MyGUI.
00009 
00010     MyGUI is free software: you can redistribute it and/or modify
00011     it under the terms of the GNU Lesser General Public License as published by
00012     the Free Software Foundation, either version 3 of the License, or
00013     (at your option) any later version.
00014 
00015     MyGUI is distributed in the hope that it will be useful,
00016     but WITHOUT ANY WARRANTY; without even the implied warranty of
00017     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018     GNU Lesser General Public License for more details.
00019 
00020     You should have received a copy of the GNU Lesser General Public License
00021     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00022 */
00023 #ifndef __MYGUI_ACTION_CONTROLLER_H__
00024 #define __MYGUI_ACTION_CONTROLLER_H__
00025 
00026 #include "MyGUI_Prerequest.h"
00027 #include "MyGUI_Types.h"
00028 #include <math.h>
00029 
00030 namespace MyGUI
00031 {
00032 
00033     namespace action
00034     {
00035 
00037         void MYGUI_EXPORT actionWidgetHide(Widget* _widget);
00038 
00040         void MYGUI_EXPORT actionWidgetShow(Widget* _widget);
00041 
00043         void MYGUI_EXPORT actionWidgetDestroy(Widget* _widget);
00044 
00046         void MYGUI_EXPORT linearMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _k);
00047 
00053         template <int N>
00054         inline void acceleratedMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time)
00055         {
00056             float k = (float)pow (_current_time, N/10.f /*3 by default as Accelerated and 0.4 by default as Slowed*/);
00057             linearMoveFunction(_startRect, _destRect, _result, k);
00058         }
00059 
00061         template <int N>
00062         inline void jumpMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time)
00063         {
00064             float k = pow (_current_time, 2) * (-2 - N/10.f) + _current_time * (3 + N/10.f);
00065             linearMoveFunction(_startRect, _destRect, _result, k);
00066         }
00067 
00069         void MYGUI_EXPORT inertionalMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time);
00070 
00071     } // namespace action
00072 
00073 } // namespace MyGUI
00074 
00075 #endif // __MYGUI_ACTION_CONTROLLER_H__