Index of Effects, Generators and Analyzers

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This page is a quick index to Audacity's Effects, Generators and Analysis tools.
  • an Effect changes the audio is some way
  • a Generator creates new audio, either in an existing track or in a new track
  • an Analyze tool is for performing analysis on a selection of audio - it does not change the audio and does not create new audio
Although by default, no keyboard shortcuts are provided for most Effect, Generate or Analyze commands, it is possible to set up your own shortcut for any of these commands. For instructions on how to do this please see Keyboard Preferences.


Contents

Alphabetical Index of Effects

Amplify Clip Fix Fade Out Normalize Silence Finder
Auto Duck Compressor Find Clipping Notch Filter Sliding Time Scale / Pitch Shift
BassBoost Contrast GVerb Paulstretch Sound Finder
Beat Finder Cross Fade In Hard Limiter Plot Spectrum Tone
Change Pitch Cross Fade Out High Pass Filter Pluck Tremolo
Change Speed Delay Invert Regular Interval Labels Truncate Silence
Change Tempo DTMF Tones Leveller Repair Vocal Remover
Chirp Echo Low Pass Filter Risset Drum Vocoder
Click Removal Equalization Noise Sample Data Export Wahwah
Click Track Fade In Noise Removal Silence

Effects by Function

Make the sound louder or quieter

  • Amplify: This effect increases or decreases the volume of the audio you have selected.
  • Auto Duck: Reduces (ducks) the volume of one or more tracks whenever the volume of a specified "control" track reaches a particular level. Typically used to make a music track softer whenever speech in a commentary track is heard.
  • Compressor: Compresses the dynamic range by two alternative methods. The default "RMS" method makes the louder parts softer, but leaves the quieter audio alone. The alternative "peaks" method makes the entire audio louder, but amplifies the louder parts less than the quieter parts. Make-up gain can be applied to either method, making the result as loud as possible without clipping, but not changing the dynamic range further.
  • Hard Limiter: An extreme compressor effect.
  • Leveller: The Leveller effect makes quiet passages louder and loud passages quieter. It does this in a way that is different from the Compressor effect. As a result it does add some distortion to the processed audio. The only way to be sure if the effect does what you want is to try it. For example, applying this effect twice at its Heaviest setting on a normally-recorded voice can produce an "air traffic controller" effect.
  • Normalize: Use the Normalize effect to set the maximum amplitude of a track, equalize the amplitudes of the left and right channels of a stereo track and optionally remove any DC offset from the track.

Fade a section in or fade it out

  • Cross Fade In: Despite the name this effect does not do an automatic cross fade between two tracks or clips. Instead it applies a curve that is different from the one used by the Fade In effect. The curve used is one that will result in equal volume throughout the fade once the faded in and faded out regions are mixed.
  • Cross Fade Out: Despite the name this effect does not do an automatic cross fade between two tracks or clips. Instead it applies a curve that is different from the one used by the Fade Out effect. The curve used is one that will result in equal volume throughout the fade once the faded in and faded out regions are mixed.
  • Fade In: Applies a linear fade-in to the selected audio - the rapidity of the fade-in depends entirely on the length of the selection it is applied to. For a more customizable logarithmic fade, use the Envelope Tool on the Tools Toolbar.
  • Fade Out: Applies a linear fade-out to the selected audio - the rapidity of the fade-out depends entirely on the length of the selection it is applied to. For a more customizable logarithmic fade, use the Envelope Tool on the Tools Toolbar.

Change the quality of the sound

  • BassBoost: This is a smooth filter which can amplify the lower frequencies while leaving most of the other frequencies alone. It behaves just like the bass control on a stereo.
  • Equalization: Adjusts the volume levels of particular frequencies.
  • High Pass Filter: Passes frequencies above its cutoff frequency and attenuates frequencies below its cutoff frequency.
  • Low Pass Filter: Passes frequencies below its cutoff frequency and attenuates frequencies above its cutoff frequency.
  • Paulstretch: Use Paulstretch only for an extreme time-stretch or "stasis" effect, This may be useful for synthesizer pad sounds, identifying performance glitches or just creating interesting aural textures. Use Change Tempo or Sliding Time Scale rather than Paulstretch for tasks like slowing down a song to a "practice" tempo.
  • Tremolo: Modulates the volume of the selection at the depth and rate selected in the dialog. The same as the tremolo effect familiar to guitar and keyboard players.
  • Vocoder: Synthesizes audio (usually a voice) in the left channel of a stereo track with a carrier wave (typically white noise) in the right channel to produce a modified version of the left channel. Vocoding a normal voice with white noise will produce a robot-like voice for special effects.
  • Wahwah: Rapid tone quality variations, like that guitar sound so popular in the 1970's.

Repair damaged audio

  • Click Removal: Click Removal is designed to remove individual clicks on audio tracks and is especially suited to declicking recordings made from vinyl records, without damaging the rest of the audio.
  • Clip Fix: Clip Fix attempts to reconstruct clipped regions by interpolating the lost signal.
  • Noise Removal: This effect is ideal for removing constant background noise such as fans, tape noise, or hums. It will not work very well for removing talking or music in the background. More details here.
  • Notch Filter: Greatly attenuate ("notch out") a narrow frequency band. This is a good way to remove mains hum or a whistle confined to a specific frequency with minimal damage to the remainder of the audio.
  • Repair: Fix one particular short click, pop or other glitch no more than 128 samples long.

Make the sound faster, slower, lower pitched or higher pitched

  • Change Pitch: Change the pitch of a track without changing its tempo.
  • Change Speed: Change the speed of a track, also changing its pitch.
  • Change Tempo: Change the tempo of a selection without changing its pitch.
  • Sliding Time Scale / Pitch Shift: This effect allows you to make a continuous change to the tempo and/or pitch of a selection by choosing initial and/or final change values.
  • Paulstretch: Use Paulstretch only for an extreme time-stretch or "stasis" effect, This may be useful for synthesizer pad sounds, identifying performance glitches or just creating interesting aural textures. Use Change Tempo or Sliding Time Scale rather than Paulstretch for tasks like slowing down a song to a "practice" tempo.
  • Truncate Silence: Automatically try to find and eliminate audible silences. Don't use with faded audio.

Add reverberation or echo

  • Delay: A configurable delay effect with variable delay time and pitch shifting of the delays.
  • Echo: Repeats the selected audio again and again, normally softer each time. The delay time between each repeat is fixed, with no pause in between each repeat. For a more configurable echo effect with a variable delay time and pitch-changed echoes, see Delay
  • GVerb: A reverb plug-in. Tips and example settings are available on our Wiki.

Remove vocals

  • Invert: This effect flips the audio samples upside-down. This normally does not affect the sound of the audio at all. It is occasionally useful, for example when the left and right channels of a song both contain equal amounts of vocals, but unequal amounts of background instruments. By inverting one of the channels and not the other and then converting from stereo to mono, the vocals will cancel each other out, leaving just the instrumentals. This only works if the exact same vocal signal is present in both of the channels to begin with.
  • Vocal Remover: Attempts to remove center-panned vocals from a stereo track. Help text is available from within the dialog.

Generate Tones

  • Chirp: Generates four different types of tone waveform like the Tone Generator, but additionally allows setting of the starting and ending amplitude and frequency.
  • DTMF Tones: Generates dual-tone multi-frequency (DTMF) tones like those produced by the keypad on telephones.
  • Tone: Generates one of four different tone waveforms: Sine, Square, Sawtooth or Square (no alias), and a frequency between 1 Hz and half the current project rate.

Generate Silence or Noise

  • Noise: Generates 'white', 'pink' or 'brown' noise.
  • Silence: Creates audio of zero amplitude, the only configurable setting being duration.

Generate Instruments or Metronome

  • Click Track: Generates a track with regularly spaced sounds at a specified tempo and number of beats per measure (bar).
  • Pluck: A synthesized pluck tone with abrupt or gradual fade-out, and selectable pitch corresponding to a MIDI note.
  • Risset Drum: Produces a realistic drum sound.

Analyze Amplitude or Other Audio Properties

  • Contrast: Analyzes a single mono or stereo speech track to determine the average rms difference in volume (contrast) between foreground speech and background music, audience noise or similar. The purpose is to determine if the speech will be intelligible to the hard of hearing.
  • Find Clipping: This displays runs of clipped samples in a Label Track, as a screen-reader accessible alternative to View > Show Clipping. A run must include at least one clipped sample, but may include unclipped samples too.
  • Plot Spectrum: This takes the selected audio (which is a set of sound pressure values at points in time) and converts it to a graph of frequencies against amplitudes.
  • Sample Data Export: This reads the values of successive samples from the selected audio and prints this data to a plain text, CSV or HTML file. Further information may be added as a "header" at the top of the file.

Divide Up Sounds or Silences using Labels

Mark Beats using Labels

  • Beat Finder: Attempts to place labels at beats which are much louder than the surrounding audio. It's a fairly rough and ready tool, and won't necessarily work well on a typical modern pop music track with compressed dynamic range. If you don't get enough beats detected, try reducing the "Threshold Percentage" setting.
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