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f2p_thread.cpp
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/***************************************************************************
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* f2p_thread.cpp - Thread that calls mappers to sync Fawkes to Player
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*
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* Created: Tue Sep 30 13:13:50 2008
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* Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
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*
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****************************************************************************/
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/* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* Read the full text in the LICENSE.GPL file in the doc directory.
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*/
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#include "f2p_thread.h"
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#include "playerc_thread.h"
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using namespace
fawkes;
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/** @class PlayerF2PThread "playerc_thread.h"
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* Player Fawkes-To-Player Thread.
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* This thread is called in the ACT_EXEC hook to post any outstanding
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* Fawkes interface data to the Player proxies via mappers.
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* @author Tim Niemueller
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*/
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/** Constructor.
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* @param client_thread PlayerClientThread to use for syncing Fawkes interfaces
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* to Player proxies.
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*/
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PlayerF2PThread::PlayerF2PThread
(
PlayerClientThread
*client_thread)
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:
Thread
(
"PlayerF2PThread"
,
Thread
::OPMODE_WAITFORWAKEUP),
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BlockedTimingAspect
(
BlockedTimingAspect
::WAKEUP_HOOK_ACT_EXEC)
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{
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__client_thread = client_thread;
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}
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void
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PlayerF2PThread::init
()
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{
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}
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void
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PlayerF2PThread::finalize
()
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{
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}
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void
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PlayerF2PThread::loop
()
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{
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__client_thread->
sync_fawkes_to_player
();
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}
src
plugins
player
f2p_thread.cpp
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