18 #ifndef GDCMULACTIONAE_H
19 #define GDCMULACTIONAE_H
39 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
47 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
55 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
63 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
71 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
83 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
91 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
99 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
103 #endif // GDCMULACTIONAE_H
Definition: gdcmULActionAE.h:68
ULConnection This is the class that contains the socket to another machine, and passes data through i...
Definition: gdcmULConnection.h:57
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EStateID
Definition: gdcmNetworkStateID.h:32
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAE.h:96
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAE.h:60
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAE.h:44
Definition: gdcmULActionAE.h:88
Subject.
Definition: gdcmSubject.h:28
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
ULEvent base class for network events.
Definition: gdcmULEvent.h:37
Definition: gdcmULActionAE.h:52
Definition: gdcmULActionAE.h:36
Definition: gdcmULActionAE.h:80
EEventID
Definition: gdcmNetworkEvents.h:33
Definition: gdcmASN1.h:20
ULAction A ULConnection in a given ULState can perform certain ULActions. This base class provides th...
Definition: gdcmULAction.h:62
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)