GDCM
2.4.5
|
PDUFactory basically, given an initial byte, construct the appropriate PDU. This way, the event loop doesn't have to know about all the different PDU types. More...
#include <gdcmPDUFactory.h>
Static Public Member Functions | |
static BasePDU * | ConstructAbortPDU () |
static BasePDU * | ConstructPDU (uint8_t itemtype) |
static BasePDU * | ConstructReleasePDU () |
static std::vector< BasePDU * > | CreateCEchoPDU (const ULConnection &inConnection) |
static std::vector< BasePDU * > | CreateCFindPDU (const ULConnection &inConnection, const BaseRootQuery *inRootQuery) |
static std::vector< BasePDU * > | CreateCMovePDU (const ULConnection &inConnection, const BaseRootQuery *inRootQuery) |
static std::vector< BasePDU * > | CreateCStoreRQPDU (const ULConnection &inConnection, const File &file) |
static std::vector< BasePDU * > | CreateCStoreRSPPDU (const DataSet *inDataSet, const BasePDU *inPC) |
static EEventID | DetermineEventByPDU (const BasePDU *inPDU) |
static std::vector< PresentationDataValue > | GetPDVs (const std::vector< BasePDU * > &inDataPDUs) |
PDUFactory basically, given an initial byte, construct the appropriate PDU. This way, the event loop doesn't have to know about all the different PDU types.
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |