GDCM  2.4.5
gdcmULAction.h
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18 #ifndef GDCMULACTION_H
19 #define GDCMULACTION_H
20 
21 #include "gdcmNetworkStateID.h"
22 #include "gdcmULEvent.h"
23 #include "gdcmULConnection.h"
24 
25 namespace gdcm {
26 class Subject;
27  namespace network {
28 
62 class ULAction {
63  private:
64  //cannot copy a ULAction
65  ULAction(const ULAction& inAction);
66 
67  protected:
68 
69 
70  public:
71  ULAction() {};
72  //make sure destructors are virtual to avoid memory leaks
73  virtual ~ULAction() {};
74 
75  virtual EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
76  bool& outWaitingForEvent, EEventID& outRaisedEvent) = 0;
77  };
78  }
79 }
80 
81 #endif // GDCMULACTION_H
ULConnection This is the class that contains the socket to another machine, and passes data through i...
Definition: gdcmULConnection.h:57
virtual EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)=0
EStateID
Definition: gdcmNetworkStateID.h:32
Subject.
Definition: gdcmSubject.h:28
ULAction()
Definition: gdcmULAction.h:71
ULEvent base class for network events.
Definition: gdcmULEvent.h:37
EEventID
Definition: gdcmNetworkEvents.h:33
virtual ~ULAction()
Definition: gdcmULAction.h:73
Definition: gdcmASN1.h:20
ULAction A ULConnection in a given ULState can perform certain ULActions. This base class provides th...
Definition: gdcmULAction.h:62

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