# Welcome to osgEarth!

osgEarth is a 3D mapping SDK for OpenSceneGraph.

  • Get a 2D or 3D map up and running quickly and easily using one simple XML file

  • Visualize massive amounts of imagery, elevation data, and vector features

  • Use open-standards map data services like WMS, TMS, and GeoTIFF

  • Work locally or over the Internet

  • Develop applications using a full-featured C++11 API

System Requirements

  • Windows 10, Linux, or Mac OSX

  • OpenGL 3.3+ compatible GPU with 8+ GB

Let’s get started!

  • [Installation](install.md)

  • [Building the SDK](build.md)

  • [The Earth File](earthfile.md)

  • [Working with Data](data.md)

  • [Layer Reference](layers.md)

  • [FAQ](faq.md)

  • [Release Notes](releasenotes.md)

  • [Upgrade Guide: from 2.x to 3.x](3.0_upgrade_guide.md)

  • [Getting Support](support.md)

  • [License](license.md)

osgEarth is maintained by your friends at [Pelican Mapping](http://pelicanmapping.com).